More Middenheimers

I figured out how to push “painting miniatures” into the “thing I do now” slot: I just needed to listen to music or movies, and that made all the difference. I painted my second batch of 4 Middenheimer figures in no time at all, compared to the first 5.

After actually playing Mordheim, I decided to adjust my warband somewhat, and this required a tenth figure: Mack is on the left in this picture. In the center, One-eyed Mitt is named after his eyepatch and gigantic left hand. Mick is on the right.

These two figures are metal Middenheimer Youngbloods: Marion and Mike, aspiring carpenters. The metal castings have a lot more detail than the plastic figures, but these ones turned out not to be harder to paint.


These are the Henchmen: the no-name dudes who are most likely to die. The two on the left with hammers were painted more recently.

As far as Mordheim the game goes: we’ve played twice, and we enjoy it. It’s definitely a Games Workshop game, and can be abused if you let it. We’ve been playing 3 player scenarios, and we end up with a lot more casualties than I expect we should.

One of the good things about Mordheim is the fact that the rules are now freely available for download from the Games Workshop web site. The figures aren’t really available anymore for the most part, but you can use just about any figures you want, for them.

DBA Army II/12: Alexandrian Macedonians

Several years ago, I bought a 15mm Essex Miniatures Alexandrian Macedonian army for DBA. This is the army Alexander the Great used to conquer “the known world.” I wasn’t particularly interested in Alexander the Great, but he was a contemporary enemy of the Later Spartan army I already had. Conquering the known world tends to accumulate enemies, so there would be plenty of options for fighting reasonably historically matched battles with these guys.

Except for one thing: no one else actually plays DBA. At the very least I’d need to paint all the armies and bring all the terrain. So when it actually came down to painting the army, I basically finished the two Psiloi elements (two foot bowmen each, on the flanks) and stopped.

Now, years later, I’ve started painting again. I decided to sneak a few of Alexander’s troops in while I was painting my Middenheimers, but then I ran out of Middenheimers to paint, so I just finished these instead.

Alexander leads the cavalry charge from his right flank. Light troops link the cavalry to the pike block in the center, and prevent them from being encircled.

Wargamers tend to be pretty picky people. You can’t paint your American Revolutionary War British troops yellow without being ridiculed, for example. So I spent a lot of time researching what color Alexander’s troops should be painted. But I discovered something interesting: this happened so long ago, no one really knows. In the Ancients period, people don’t seem to be all that picky about getting the uniform colors perfect.

Alexander was a successful conqueror, so many of his documents survived long enough for historians to write about him in the following centuries. We know where he went, how many troops he had, and how they fought. But apparently no one bothered to write down what color the uniforms were. There are a few sources useful to extrapolate uniform colors, but there are only a handful of examples, and their pigments have surely changed color in the last 2300 years.

So, it’s impossible to tell whether all of Alexander’s pikemen were dressed in lavender with yellow stripes, or whether this was reserved for only certain troops, or special occasions. In any case, everyone seems to agree that Alexander’s uniforms were quite ugly.

The pike block in the center was the backbone of Alexander’s army. It formed the anvil against which the Cavalry’s hammer slammed the enemy.

While researching uniforms, I’ve learned a lot more about Alexander the Great’s major battles and overall conquests than I intended. It has been interesting.

On the left flank, more cavalry prevents the enemy from encircling the pike block in the center.

Alexander’s recurring major enemy seems to be Darius II, king of the Persian empire. He had huge numbers of troops, and almost always outnumbered Alexander (sometimes by more than a factor of 10). But Alexander always won because of Daruius’ weakness: he was very eager to run away whenever he saw Alexander anywhere near him, and the rest of his troops followed him even when the battle was going well.

This makes it difficult to accurately wargame battles between Alexander and the Persians, without making it seem contrived and broken. “Roll a die to see if Darius runs away this turn” isn’t very fun. DBA sacrifices numerical accuracy for playability: all armies are represented by exactly 12 elements (my army above contains a few different options that I’d choose 12 from before I started a game).

Hopefully I can convince some unsuspecting newcomers to play a game or two of DBA. In the mean time, I’ll start painting another of Alexander’s enemies: the Scythians. Horse archers, anyone?

Middenheimers

I decided to try painting some miniatures again, to see if it would capture my attention as my next “thing to do,” or not. The verdict is still out, but I did finish this batch of figures at least.

Here we have: one goblin, two treasure chests, and five Middenheimer warriors armed with axes, swords, and crossbows.

I never manage to take good pictures of my figures, most likely because I can’t produce enough light.

I did an adequate job painting these, but not a wonderful job. They’re fine for table gaming, which is all they’ll ever see (if they’re lucky). I haven’t painted anything in several years, at least since Ezra was born, and these figures I’ve had sitting in a box for probably 5 years or more, waiting to be assembled.

I have no clue where the goblin came from. It’s a random metal casting I picked up somewhere, not a Games Workshop piece. I started painting it last time I was painting, and decided to finish it while I was working on the rest, so it’s really out of place here.

The rest of the pieces are plastic models from the Games Workshop game Mordheim. I like the “mix and match” and posing you can do with these multi-part plastic models. In Mordheim terms, these are human mercenaries from Middenheim, but I tried to make them passable as pirates as well. I chose a civilized blue and green color scheme: maybe they pirated a shipment of fine French high school band uniforms?

There’s an equal likelihood that we’d play Blood and Swash with these. Martine’s just getting old enough for this, so maybe my secret plans to create a new opponent will finally reach fruition? She can handle the rules, but probably won’t like it when her guys start dying. Last time I tried playing with Martine, she convinced me the guys were going to start talking to each other instead of fighting. We’re going to have to work on her social skills. *

Blood and Swash is always really fun at conventions. It’s a simple, fast-paced skirmish scale miniatures game, originally designed for recreating barroom brawls in the age of Pirates. We played most recently on a regular Saturday game night, using some of Martine’s Playmobil soldiers and terrain (after she was in bed: she didn’t mind them dying when she wasn’t around). It worked really well: when Andy and Theresa’s guys died they took over a snake and a T-Rex, and chased Frank and I until we fled with the loot.

Blood and Swash has the fast gameplay of a miniatures wargame without any of the rules lawyering, combined with the open-ended nature of a role-playing game without any of the role playing (or rules lawyering); but the rules can be explained in 5 minutes and played by anyone who can count to 20. So it makes a great introduction to miniatures wargaming, but it can also be great fun as a light hearted wargame where how you kill someone is at least as important as whether you succeed or not.

It also doesn’t require many figures per player, to get started. However, I could probably use a few more just in case…

* Just kidding. Remember that post where I mentioned I like to say obviously false things for ironic effect? Besides, I think she has become much more caustic since last time we played.