HoTT Army: Professor Hans’ Metal Minions

Here is my latest Hordes of the Things army: Professor Hans’ Metal Minions.  I just made that up.  I finished this army before Cold Wars, but didn’t get a chance to post about it yet.

Professor Hans’ Metal Minions
Professor Hans and his Avatar: Magician General.

Professor Hans was afflicted with Polio at a young age.  For years he studied Science, Technology, and the dark arts of Alchemy to try to find a solution to his frustrated confinement. After receiving a small mechanical assistant robot from his uncle, he began experimenting with building ever more complex mechanical bodies.

Eventually he invented a mind-machine interface that allowed him to give his creations the autonomy they deserved. This army is the result of years of experimentation with transplanting insect and animal brains into mechanical bodies.

His work must continue until he feels he can successfully transplant his own brain into a suitable host body.  In the mean time, his army gives him the tools he needs to find human subjects for further experimentation.

Professor Hans’ Brass Spiders: 4x Beast

This army is built primarily out of Mage Knight figures, but there are a few from other prepainted sets: Dungeons and Dragons and Dreamblade.  I repainted, touched up, and/or converted all of the figures in one way or another.

Professor Hans is a figure called “Gent” from the Dreamblade series of prepainted miniatures.  I repainted him with a brass colored integrated wheelchair.  In his hand he holds the Aetheric Impulse Controller for his Avatar, who can shoot its Aetheric Wave Gun at enemies that Hans has a particularly strong interest in.  Hans’ Avatar is a repainted Mage Knight figure.

Professor Hans’ Camel Backs: 2x Shooter

His brass spiders are early creations that use a spider’s brain to control their steam powered bodies.  They are Mage Knight figures that originally had riders.  I removed the riders, filled in the seats, added smoke stacks, and repainted them all.  These are Beast elements.

The Camel Backs are an early success with Hans’ use of the mammalian brain.  They carry steam boilers on their back and shoot cannons instead of spitting. These are Mage Knight figures repainted silver with brass highlights.  They are Shooter elements.

Professor Hans’ Turtle Men: 4x Blades

The Turtle Men use brass bodies controlled with the brain of a snapping turtle.  They are mixed Mage Knight figures, also repainted in a better brass color with matching color highlights.  They’re Blade elements.

Papa Bear is a giant steel mech controlled with the brain of a bear.  It’s a Dungeons and Dragons prepainted figure. Most of the paint is original, but I changed the highlights from copper colored to brass so they’d match the rest of the army.  This is a Behemoth element.

The Dragonfly combines Hans’ insect brain interface with a flying mech that uses his newer, smaller power sources.  It’s a flyer. This is also a Mage Knight figure that had a seat and a rider. I filled it in and repainted portions of the figure.

Now all I need is a stronghold!

Professor Hans’ Papa Bear: 1x Behemoth

 

Professor Hans’ Dragonfly: 1x Flyer

DBA Army III/67b: Early Hungarian

Soon after I started playing DBA again in about 2009, I decided that I wanted an Early Hungarian (III/67b) army.  It’s been a long journey since then, but finally my quest is complete!  I finished a double army just before Cold Wars.

Double DBA army III/67b; mixed manufacturers.
Early Hungarian knights by Essex and Black Hat (Gladiator).

I was attracted to this army for several reasons.  I am 1/4 Hungarian, and identify most closely with that part of my heritage. The composition of the army itself seems almost perfect for my tastes: 2x3Kn, 1x3Cv, 3x2LH, 3xSp, 2x3Ax or 3Bw, 1x2Ps. It’s one of the few Medieval combined arms armies I’ve seen with more than one Auxilia.  It also fits well with other armies I have from the same period: German, Leidang, Polish, Russian, and Mongol Conquest… even though I bought most of those armies only because they were good enemies of the Hungarians I didn’t have yet.

Cuman and Hungarian Light Horse by Black Hat (Gladiator)

My first attempt at building this army was purchasing a “not for the squeamish general” army pack from another gamer on the Fanaticus forums.  It had the proper composition, but as I should have expected, I didn’t like the figure selection very much. It was mixed manufacturers, but chosen based on whatever he had lying around and not based on what he thought the army should look like.  After not painting it for quite some time, I donated it to Mike Kaizar, who is still working on it.

Hungarian spearmen by Black Hat (Gladiator).

My second attempt came when Wargames Minis had a clearance sale on their Essex Miniatures packs. After long research discovered no good solution for Early Hungarians, I settled on buying a bunch of Essex later Hungarian figures that might work. They were so cheap, I bought two armies worth! But when it came time to actually paint them… I hated them. Closer inspection showed me that they were far too late for any part of the Early Hungarian list.

Early Hungarian bowmen by Black Hat (Gladiator)

By this time it was late 2012, and I needed this army for Cold Wars 2013.  After talking to David Kuijt, I settled on the figures shown here.  The General stands and a few of the other knights are Essex figures from my previous order.  The remaining knights, light horse, spears, bows, auxilia and psiloi are all Black Hat figures from their Gladiator range.  The Cavalry are a mix of Essex figures, Black Hat, and a few whose manufacturer I do not know but I happened to have on hand.

Early Hungarian cavalry by Black Hat, Essex, and others (unknown).

The Black Hat figures are not specifically sold as Hungarians, other than the knights with round helms. Many of them are from their general Feudal range, and some are from slightly inappropriate areas, but look good enough that I wanted to paint more of them.

Early Hungarian Psiloi by Black Hat (Gladiator).

I knew the primary heraldry I wanted to use was red and white, but I didn’t want another red and white army since it’s the most common color combination I have.  David told me that repeated heraldry wouldn’t be common in this period, but I am also not a fan of a widely varied, garish palette.  I decided to use a lot more yellow and yellow browns, and rounded out the palette with green. It’s definitely not red and white army I feared it would be.

Hungarian Auxilia by Black Hat (Gladiator).

I’m not sure if I prefer the green and the brighter reds I used here, but otherwise I’m quite happy with the color scheme. For the white on the shields, I used an “extremely off-white.”  It’s closer to beige than white, but in contrast with the surrounding colors it’s bright enough, and doesn’t add too much contrast. Looking at the shields, I’m reminded of Hoplite shield patterns more than garish Medieval heraldry.

I’m very happy with the way this army turned out.  After playing it in BBDBA and the campaign at Cold Wars, I also enjoy the way the army plays.

Now I just need to figure out what to do with all those Later Hungarian figures, since that army has so few spears compared to this one.

BRE Datsun 510


ABC Hobby BRE Datsun 510 #46 body on Tamiya M-05 chassis.

After smashing up the Honda S800 body too much, I got a replacement.  This is an ABC Hobby BRE Datsun 510, #46.  This one is closer to a 1/12 scale body, compared to the S800 and Mini bodies, which are 1/10 scale versions of smaller cars.

Brock Racing Enterprises (BRE) set up some Datsun 510’s for racing, and entered them in the 1971 and 1972 Trans-Am “2.5 Challenge” for smaller engined cars.  Datsun destroyed the competition both years (though Alfa tried to cheat to avoid their fate in 1971), and the series was shut down when the European manufacturers picked up their toys and went home crying.

The body shown here also comes with bumpers and better headlights, but I decided not to use any of them since I expected to beat it up racing anyway.  Unfortunately I must have scored the body when trimming the paint mask, because it almost immediately split right up the left front corner between the red and white areas.

Fitting the body over the wheels was a bit challenging, and required some creative trimming around the wheel wells to keep it from rubbing around corners.  Unfortunately the M-05 battery compartment pushes the battery wires into this body, which flexes it on whichever side the battery protrudes from.  It’s a tight fit, but it works.

Sakura S Zero

Sakura Zero S chassis with HPI Honda NSX GT body

In anticipation of On-Road racing at PT Raceway, I decided to get a second on road car so I could race in two classes instead of just one.  I chose the Sakura Zero S chassis from 3Racing because it looks very good for its price, it’s a kit, there are many replacement and hop-up parts available, and it gets good reviews.

The Sakura Zero S is an entry level version of the Sakura Zero chassis. The main differences are that the S version has plastic parts instead of aluminum; fiberglass instead of carbon fiber; gear diffs instead of ball diffs; and it costs about 1/3 as much.  It’s a 4 wheel drive touring car chassis with a twin horizontal plate design.

This was a very fun kit to put together.  Its plate chassis is very different than the other kits I’ve built recently: the Tamiya M05 and HPI Savage XS.  Unfortunately, the Sakura also suffered from Crappy Screw Syndrome, just like… well, apparently this is just like every RC kit everywhere.  This time, instead of starting out driving the 3mm screws straight in with a 2mm driver, I threaded every hold with a screw that had a larger 2.5mm head.  This destroyed my hands, but I stripped fewer screw heads (unfortunately more than zero). As much as I didn’t like the phillips head screws in the Tamiya kit… at least the heads didn’t strip easily.

Sakura Zero S chassis with HPI Honda NSX GT body

The chassis has very adjustable suspension geometry, but the stock dampers don’t allow unlimited adjustment of ride height. I doubt this will be a problem in the short term. It doesn’t look as durable as the M05, but it’s also not a giant block of plastic.  I think at the speeds I’ll be running at the track, it won’t matter.

Other than the screw heads, there are a few problems with the kit.  The first and most universally well known problem with the Zero S chassis is that the stock motor mount is inconvenient, because you can only access one of the motor screws by sticking your tool through a hole in your spur gear.  This is inconvenient with some pinion sizes, and impossible with smaller spurs.  There’s a vertical motor mount part available, but this requires you to also use a new top plate and flip your differentials to swap the side each belt runs on… and that causes your belt to run into your battery on the other side. This kit is not ideal if you’re planning on changing pinions often… but it’s still a lot better than changing pinions on the HPI Savage XS.

The other minor problem I have is that the turnbuckles seem to have undersized flats, making them difficult to turn without slipping.

For a body, I was in a hurry and couldn’t find anything I fell in love with, for sale at the same place as the chassis.  So, I settled for “acceptable and inexpensive” instead. This is an HPI Racing Honda NSX GT.  It retains a bit of the car’s distinct look, especially the air scoop on the rear roof.  Hopefully I won’t have any problem with traction roll, because I don’t think the scoop will last long if the car is upside down.

The body fits the chassis perfectly.  Figuring out where to drill the body mounting holes is a pain, though. You can’t drop the body onto the car and mark them until the posts are cut to approximately the right height, but you can’t cut the posts until the body is on the car to see where it sits.  I ended up measuring the body posts in relation to the center of the wheels, and transferring their locations onto the body using the center of the wheel cutouts as a reference point.  It worked, but it felt like there should be an easier way.

Since I’m going to race this instead of admire it on a shelf, I used the external headlight stickers instead of the internal light cans.  I think it’d look a lot better with the light cans… until I hit a wall and crack the body, in which case I’d rather have more room to repair it inside instead.

For electronics, I used what I had on hand: a 27T brushed motor and ESC I replaced in the RC10, and a Hobbyking Orange Rx Spektrum receiver.  I’ll start out with this slower setup, and once I like how I’m handling it (or once I burn out the motor) I’ll probably upgrade to 17.5T brushless. So far I don’t see hugely different times at the track between the three other cars I drive there (Tamiya M05 with stock 27T brushed; XXX-SCB with 17.5T brushless; RC10 with 17.5T brushless), so I expect the current limitation is my own driving skill more than the technology.

Unfortunately I couldn’t make it to the first on-road race day on December 1, and I won’t be able to make it on the 15th either. Maybe they’ll run on-road on the 22nd, but if not I can make it on the 29th.

XXX-SCB: New Body

Losi XXX-SCB with body painted by Alan Ferrency

After a summer of bashing the XXX-SCB in the yard, and then rolling it over trying to tune it for racing at the track, the original ready-to-run body was cracked at the front shock corner, and generally really beat up.  I ordered a new transparent body to paint up myself, and here’s the result.

I don’t like modern, garish complicated paint jobs very much, so I went for a cleaner, simpler look.  The general contours of the colors was lifted from a real Lucas Oil Offroad Series pro buggy, but I used yellow instead of white.  I got the numbers printed at the same time I made decals for the RC10, but the rest of the stickers are for manufacturers whose parts are on the car.  I’m not a huge fan of the “rolling billboard” livery look, so I didn’t cover every possible surface with advertising, but I think the limited use of stickers add to the scale look.

At this point I have the car handling really well on the carpet track, I just need to get out on race day and see if I can manage to not crash for 5 minutes in a row.

A New Bike: Raphael All-Rounder

A few months ago I found a great deal on a new, hand made bike frame on the iBob mailing list.  And finally, I’ve assembled it into a great bike.

Raphael Cycles custom frame set

This is a Raphael Cycles custom steel frame and fork.  It was built to order… someone else’s order, not mine.  But it was beautiful, the specs seemed to fit my needs, and it was far cheaper and faster than ordering my own custom frame, so I jumped on the opportunity to buy it used (but never built up).

I built it with a mix of new parts and donations from an older bike, my blue 1983 Trek 520.  Here’s a brief summary of the build, off the top of my head:

  • Sun CR18 rims with Shimano hubs: generator on the front, 8 speeds on the rear
  • 32mm Panaracer Pasela tires with plenty of clearance under the rims
  • New Velo-Orange Grand Cru crankset and fenders
  • Old Shimano Deore XT rear derailer
  • Older Suntour AR front derailer
  • Shimano Deore bar end shifters
  • Nitto stem and front rack
  • Sakae Randnner [sic] bars
  • Dia-Compe brake levers
  • Tektro CR720 brakes
The build went fairly smoothly, and after setting it up in the basement I’m happy to say I haven’t had to fine tune anything after my shakedown ride.  I haven’t ridden it far yet, but I plan to put a lot of miles in commuting, and hope to be inspired to take more non-commuting long rides as well.
The frame set itself is beautiful.  However, I do have a few minor nit picks with it.  To be clear, this is a better bike that is much better suited for the purposes I intend to use it for, than the bike I’m replacing.  None of these concerns are very important to me at this point, and I haven’t talked to the builder about any of them.  I don’t have any right to complain, because I didn’t order the bike nor was I involved with its specifications.
To paraphrase, I’ll quota a song by the Eagles: “I can’t complain, but sometimes I still do.”
The pump peg behind the seat tube is in a very convenient location.  Luckily I never use frame pumps, however, because I don’t think a pump could fit between the fender and seat tube.  I haven’t made the rear fender line perfectly parallel to the wheel, so I could probably squeak out a few more millimeters of room there, but I don’t think it would be enough to fit a pump.
There is noticeable fender-toe overlap.  I have not previously noticed this on other bikes I’ve ridden, even with the same size tires and fenders, on the Trek 520 that wasn’t built for this kind of setup (but has a similar geometry).
There was no rear brake cable hanger.  I used a Surly hanger, but unfortunately the seat clamp slot was quite narrow.  It required me to file down the brake cable hanger, in order to be able to tighten the seat clamp enough to keep the seat tight.  I could’ve filed down the seat clamp slot instead, but I didn’t want to break my new paint.
I’m not a fan of the overall shape of the bike when it’s set up with my preferred cockpit dimensions; though, it looks fine without any parts on it.  It was apparently specified as a 59mm frame, but the head tube makes it look smaller than my 57mm frames.  Part of this is because the fork is longer than on my other bikes, and part of it is because the head tube has an extended top, so it looks far shorter.  The stem is very high, so I could fit my front decaleur to the bag without cutting it down and refitting it from its previous use (aka “I’m lazy”).
On the other hand, there are a lot of minor details that I absolutely love on this bike.  All of the fender mounting points have threaded inserts facing the correct direction, so I don’t have a bunch of brackets and clamps all over the place to hold the fenders on.  I like the contrasting paint on the head tube (though the color is a lot closer to teal than the royal blue it looks like here).
This is my first time using the Velo-Orange 50.4 BCD cranks, and I must say: if these are easier to set up than the TA Cyclotouriste cranks they’re modeled after, then I’m not interested playing with the TA cranks.  You need a very narrow front derailer in order to be able to upshift successfully without pegging the derailer cage with your crank.  This old Suntour derailer is the only one I had on hand that would do the job at all, but I may look for a better alternative.
I’m very happy with the way this bike turned out!  I’m still not ready to get rid of the Trek that it replaced, but I have an even older Fuji frame and fork, if anyone’s interested…

Here are links to Raphael Cycles blog posts documenting the construction of this frame and fork.  It’s very interesting to see the process that went into building this bike.

Update: A few observations after riding this for a week or so:

  • This is the most comfortable bike I’ve ever ridden. 
  • The toe clip overlap is not a problem in practice; it only shows up at very slow speed.  
  • The builder states that this is an early frame and not representative of his current work.

DBA Army III/62b: Early Polish

I painted this Early Polish army to be an ally of Early Russians in BBDBA.  Unfortunately, JM didn’t make it to Fall-In, so we haven’t had a chance to use it yet.

DBA army III/62b: Early Polish; Essex miniatures.

The figures are all Essex Miniatures except for the sword-wielding knights with crests, and the musician; those are Black Hat (Gladiator), I believe.  This was not an army pack; JM chose all the Essex figures during the early part of the Wargames Miniatures Essex clearance sale.

For the heraldry, I spent a lot of time perusing a wonderful Polish heraldry web site.  I especially like this easily browsable scan of a Polish heraldry catalog.

Although there are a lot of wonderful designs there, I like to tie the look of my army together so it’s not too garish.  I decided to divide the army into three houses, each with an element of knight, bow, and spear.  The remaining elements used red highlights but otherwise didn’t use any specific heraldry

I had to make an attempt at the Polish national Dr. Seuss birds.  Fo the others, I chose designs primarily for the way they looked, without any consideration for when they were used historically.  I tried to choose designs different from designs I might use on my Serbian, Hungarian or other Eastern European armies. I left the red caparisons plain, but mirrored the triple rose heraldry on the blue caparisons.

This army painted up fairly quickly since it doesn’t have any optional elements.  I’m not sure when I’ll use it.  Lately, every army I paint up has been used less and less.  I almost need to have a specific event to paint for, in order to ensure that every new army is used in at least 3 games.

RC10: Viper Mk II Complete

Here is my completed RC10 body with livery based on a Viper Mk II from the modern Battlestar Galactica show.

I designed custom graphics using Inkscape.  I found information about the font used in the show on a Galactiguise post.  A semi-crippled version of the font is available for free download there.  After getting everything right, I sent my file to Cafe Press and had a transparent bumper sticker printed with my designs on it.

RC10 gold pan with Battlestar Galactica Viper Mk II livery.

The print quality is what you’d expect from an inkjet printer: it has high resolution, but a grainy quality where it’s mixing dots to get the color you’re looking for.  The bumper stickers are supposed to be waterproof and durable for outdoor use, so I expect this will work as well as any RC car stickers.

I recreated the 3rd squadron “VIGILANTES” seal for use on the nose. The rest of the markings are typical of a Mk II Viper, though not necessarily identical.

I also finally got around to building the wing. I don’t like the way wings look most of the time, so I kept this one transparent.  I don’t expect it’ll make any difference in performance on the relatively slow carpet track.

You can also barely see the new “stock” motor I installed.  Hopefully the sensor wire won’t get too botched up, hanging out like that.  I haven’t had a chance to get to the track to verify I’m using the right size pinion, yet.

HPI Savage Flux XS SS Initial Review

After building the Honda S800, I was itching for a kit that took a bit longer to build.  I also wanted to give the kids more opportunity to participate in the build and in driving the resulting car.  Ezra wanted a Monster Truck, so I searched for one available in kit form and found the HPI Savage Flux XS SS.

The HPI Savage is their 1/8 scale nitro powered monster truck.  “Flux” makes it electric.  “XS” makes it extra small, with the body being approximately 1/12th scale. “SS” is the Super Sport kit edition.

I finished building the truck, with intermittent help from the kids; but according to Ezra’s definition it isn’t a Monster Truck yet.  A monster truck has to be a truck, but it also has to have monsters on it.  We hoped to find some good stickers for this during the halloween season, but haven’t succeeded yet.

I haven’t driven the car very much yet, so this initial review will be primarily about the kit build itself.  It was definitely a more involved, slower build than the Tamiya M-05 chassis.  Some of this was the fact that it’s 4wd, some is because of the design, and some of it is because of frustration during the build. There are some parts of this kit’s design I really like, but other aspects are pretty bad.

The basic design is quite solid.  The first section of the build is putting together the front diff and suspension arms. The second part is the rear diff and suspension arms.  The front and rear half of the truck are nearly identical: the diffs and bulkheads are the same, and all 4 A-arms are interchangeable.  The main differences are the front and rear hubs (also identical side to side) and the bumpers. Overall this symmetric design makes it more convenient to deal with spare parts.

The front and rear are joined with a two part plastic center chassis that is reminiscent of the twin plate design used on the larger Savage.  The diff and motor are stuffed into it in a single piece, and the servo is buried in there somewhere as well.

One complaint I’ve heard about this truck is the difficulty of maintenance on various parts.  I think there is some truth to this: it’s a very tight truck, some parts are hard to get to, and most of the stock screws absolutely suck (more about that later).  But it’s not as bad as many would have you believe.  This is a lot more evident if you build the kit and see how things go together (and come apart).  You can remove the front and rear diffs for servicing with only a handful of screws.  The center diff and motor do make it a pain in the butt to change pinions often. They can be removed pretty easily; the problem is wedging them back into place with the front and rear dogbones where they need to be.

The absolute worst thing about this kit is the hardware.  Most of the screws are metric M3 with 2mm hex drive heads. The 2mm hex drive is simply too small for the screw material they chose.  The sockets can’t handle the torque required to drive the screws very far into fresh plastic.  I tried several different 2mm hex wrenches, and they all had the same problem: some of the sockets are oversize, and the screw material is soft, so the head ends up stripped.

I ended up stripping at least half a dozen screws during assembly, and had to extract several destroyed screws and replace them.  Luckily, the non-HPI replacement screws I bought work much better.  Several more screws are still stripped, but I managed to drive them all the way in, and hopefully I’ll never have to remove them.  The problem most kits have is accidentally stripping out the plastic.  These screws cause too many problems in the other direction.

For this body, the kids decided they wanted a light blue color, with a white roof and black trim.  They planned to add skull and crossbone and lightning stickers on it, but we haven’t found any reasonable options for either of these yet.

“But, that car isn’t blue,” you say.  An astute observation!  The only light blue Lexan paint I found was very old, and the can got me about 2 seconds of spray time before running out of pressure.  So now, the car has a light dusting of metallic silver-blue, and I filled out behind it with red.  It’s not totally horrible looking, but it was definitely not what we were aiming for.

This is the first time I’ve used Fasmask liquid masking for the interior of the body. The windows came with precut masks, but I masked the roof, bed, and lower edge of the truck.  The Fasmask worked pretty well, but I need to make a few changes next time.  Here are my newbie tips for using Fasmask:

  • Follow the directions when they say that multiple thick coats will make it easier to remove the masking material.
  • Don’t bother trying to paint the exact edges of the area you’re masking.  If you can do that, you should just paint the lexan paint on by hand instead.  Go over your lines far enough to ensure a thick layer where your design ends, and then cut the design into the mask.  This gives a much cleaner edge.
  • Don’t start masking if you’re in a hurry. It takes a long time for each coat to dry, and you need several of them. 
Looking on the Internet, I figured out how people test their maximum speed, for what it’s worth: strap on a portable GPS, and press Go.  I geared this truck down a bit, with the larger spur gear the truck comes with, and it’s being powered by a Duratrax Element (by Castle) 3900kv sensorless brushless setup.  With 6c NiMH batteries, I got up to 27mph in the alley behind the house.
This is no speed demon in its current form, but it’s still way faster than I should be letting the kids play with at this point, so I have no problem with that. 
Now we just need to go find some place to bash it before it starts snowing. 

RC10 Gold Pan: Viper Mk. II

I painted the original body for my RC10 day-glo orange, like they used to use for street maintenance in the mid 80’s.  It’s showing its age, with scratched paint all over the place, and cracks where it is most often stressed.  Also, it’s ugly.

It turns out that Team Associated still sells bodies for the original RC10.  Two different varieties, even.  So, when I ordered steering parts (that didn’t work) in August, I also ordered a new Viper body.

I already thought this buggy reminded me of the Viper Mk II from Battlestar Galactica. So, why not use a Viper-inspired paint job?

RC10 gold pan, new Viper body

I masked the windows and applied masking tape for stripes in the approximate locations of the red stripes on the Viper Mk II, and sprayed the rest white.  After removing the tape I sprayed red with another layer of white behind it.

I finished it with hand painted netting on the windows.

I learned a bit about masking: you need to be very careful about getting the edges of the mask to touch the car, or they don’t work.  Unfortunately the white overspray on the red portions don’t work that well as battle damage, yet, because the rest of the body looks so pristine.

I hope to get some decals printed with BSG viper logos.  I think that would add a lot to the look.