The first time I played an earlier version of this deck, I won by feeding way too much mana into a Hydra Broodmaster to make 17 17/17 creatures and a 22/22 with haste on turn 4. In response I took out most of the good cards that allowed this: Concordant Crossroads, Guardian Project, Priest of Titania, Elvish Archdruid, and most of the rest of the permanent card draw other than Chulane. Now the deck just spins its wheels a lot instead of winning.
Chulane, Teller of Tales has gained a strong reputation for being super powerful, even by accident. Since I’m not interested in building a cEDH deck, I think I should limit its use to highly themed decks that need its ability to function at all, rather than trying to build around his abilities. Maybe I should’ve kept my thanksgiving deck together instead?
The point of this deck is: lots of mana ramp via dorks, and big fat X creatures. Having Haste makes this deck work much better; too much better, especially with Mobilize and Vitalize to untap all the dorks and use them again.
Chulane Tells Stories About Elves and Monsters
After taking apart my Elsha of the Infinite deck, I’ve built two versions of a Shu Yun, the Silent Tempest Voltron deck. Both aimed to suddenly deal lethal command damage to an opponent in a single attack: One-Punch Man style.
The first version tried to minimize board presence: other than land and mana rocks, the only permanent allowed was Shu Yun himself. The deck basically cast Shu Yun once you could protect him, and then built up a lethal hand. On the right turn, you cast enough buff and evasion spells so his activated double strike ability deals lethal command damage, and attack. He was vulnerable after either being attacked or attacking, so it was challenging to take on more than one opponent. The only hope the deck had was politicking itself into the final pair.
The main reason I rebuilt the deck is because it wasn’t very fun for me to play. Most of the time you did nothing other than cull your hand and try to think of new reasons people shouldn’t attack you. I prefer doing things instead of being patient.
The deck listed here is the last iteration of Shu Yun, One-Punch Man. It uses equipment and other permanents for better value, and to help with the longevity problem of the previous version. One-Punch Man With a Cane. It’s a lot more straightforward, and projects its danger through board presence a bit more obviously. It works better than the first version, and is more fun for me to play. However, we have so many Voltron-style decks that this has been pushed to the bottom of the pile. I have a very similar Okaun/Zndrsplt coin-flip deck that I’ll basically always play instead of this one, so… time to strip it for parts.
Shu Yun, One-Punch Man
This deck is a hateful creation. For some reason it feels horrible to play against in 1v1, but isn’t as annoying in multiplayer.
Where the deck falls short is in how fun it is to play. Since most of the deck consists of pain and taxes, playing the deck well is more about pestering your opponents to remember your cards’ triggers, than making interesting gameplay decisions.
Even with all that trigger policing, if the deck wins, it’s typically a bit more Voltron: commander damage from Mogis once you have a few damage multipliers on the board.
It looks like I built two decks into one, again.
This was built long before Theros: Beyond Death came out; there may be some new enchantments that would be worth including. Many of the cards are just weird old cards I’ve never had a chance to play.
Mogis, God of Laughter