Fall-In 2013

Another year, another Fall-In convention.  The more conventions I go to, the less new and different I have to say about them, so I’m going to go over some of the “big picture” items that I usually ignore, and only briefly cover the events themselves.

Walter White helps me with my
convention registration issue.

Gaming conventions are great fun, and they’re a wonderful way to get a big dose of gaming in over the course of the weekend.  I learn more in a weekend at the convention than the entire time between conventions. My room for Cold Wars 2014 is already reserved, and I should probably go book for Fall-In as well.

As usual in recent years, I played nothing but DBx games: DBA and HotT.  Fall-In is the smallest of the HMGS-East conventions, but there are enough players and GMs to field a full schedule of DBA and HotT games, from Thursday evening to Sunday morning with minimal breaks.  All the DBA games were run using 2.2+. Nobody plays 2.2 anymore, and 3.0 isn’t released yet.

Ancient and Medieval wargaming is in a bit of a funk at the conventions these days.  Although we have enough players to fill DBA tournaments, there is very little support in the vendor hall. The space where Wargames Minis used to be is still a huge hole in the back of the hall, and many other vendors seem not to bring their 15mm ancient and medieval figures in recent years.

If you’re interested in buying painted armies, there seems to be a big selection of DBA armies in the flea market; so there’s that, at least.

Luckily, Gale Force 9 have their bulk MDF bases back in stock, hopefully permanently.  I stocked up on 25mm scale HotT bases on Friday before they ran out.

As I paint more armies, each army I paint becomes less and less useful to my overall collection.  When I had 2 armies, painting a third was a huge benefit: on average it would see use 1/3 of the time.  Now that I have over 30 armies, each new army I paint provides only a minuscule benefit over the ones I have.  I play DBA so infrequently outside of conventions that the only way I can guarantee I’ll play an army is if I paint it for a specific themed event.

With that in mind, I built 3 armies in preparation for Fall-In 2013.  I painted Neo-Assyrian Later Sargonid for BBDBA, but didn’t end up using it.  The Two Davids campaign event always provides a good motivation to paint a new army, so I painted Georgians.  There wasn’t any other event at the same time as the 25mm DBA event, so I rebased a 25mm Early Polish army, though I didn’t paint the figures.

Mark Bumala is annoyed that Rich forgot the terrain mats.

Every convention, The Stooges from Pittsburgh run a Prologue event: an element-themed tournament on Thursday night.  This time around the theme was “Long Pointy Things.” Eligible armies required at least 4 elements of Pike. These aren’t historical formats, and don’t tend to produce historical matchups. They often result in fairly balanced army matchups, but some metagamers try to turn it into an “armies that beat the element theme” event.

After winning 3 rounds undefeated, John Manning’s nearly naked Sumerians carried their Long Pointy double entendres to victory. I brought Seleucids.  Although I tend to consider Alexander and his Successors as the main source of DBA Pike armies, I didn’t face any other Classical pikes. John Manning beat me with his Sumerians; I beat Mark Bumala’s Low Countries; and Roland Fricke beat me 5-3G in a very close battle with his Low Countries army.

I really like the later Sumerian army, but it’s only because their heavy chariots are donkey-pulled 4-wheel carts.  At this point, the army composition is so similar to a Successor army that I just can’t justify painting the army without a themed event to play it in.

They did that?  Their C-in-C hanging out on our left
flank should be easy to pick off…

The first Bookend event is Big Battle Doubles, held all day on Friday.  Typically this event is run in two separate player pools, using either round-robin or swiss pair matchups in each group depending on the player count.  After three preliminary rounds, the winners of each pool are supposed to play a final to determine the overall winner.

In recent conventions they’ve been using a historical theme, and this time around it was chariot-era biblical armies.

Team Two Davids won their pool as they usually do. Spencer Ginder and his wife, team Comedy and Tragedy, won the other pool.  Since both teams live in the DC area, they decided to finish the final outside the convention.  I haven’t heard the final results yet.

Team Comedy and Tragedy: Christine and Spencer Ginder

I partnered with Jack Sheriff, making him the second player I’ve partnered with more than once. We formed The Team With No Name, despite Dave Schlanger’s attempt to retcon us into The Team Who Shall Not be Named. I’d be happy to join forces with him again; we both have the right combination of laid back but competitive.

We decided to take Neo-Assyrian Later Sargonid with a Saitic Egyptian ally. I planned to paint a Sargonid army with an ally for BBDBA before I partnered with Jack, but he had the army so I didn’t need to finish painting it.

In the first round, we faced Mark Burton and John Svensson, whose team name I forget, and their Lydian army. They defended and tried a bold, daring deployment that put most of their forces on our weaker right flank, but exposed their commander in chief on the end of their line.  Truthfully, they put up a good fight and lasted several turns longer than I anticipated; but they lost in the end.  We won 78-22.

In the second round, we faced team Comedy and Tragedy and their New Kingdom Egyptians.  We lost 2-98.

Versus The Stooges. Before: Deployment.

We were determined to take our lessons learned into the third round, where we also faced New Kingdom Egyptians with the same composition.  This time, they were piloted by the Stooges: Larry Chaban and “Diceman” Rich Baier from Pittsburgh.  I came all this way to fight you?

Jack Sheriff is known as “the butcher,” and in this game we all helped him earn his title.  In the end we lost 41-59, but it was one of the closest BBDBA matches I’ve seen. We were close to testing whether it was possible to gain more points as a loser than as a winner.

Versus The Stooges. After: Carnage.

The victory conditions for BBDBA say that you win if you have broken the enemy’s C-in-C command, or have killed more than half the enemy’s elements and also have more elements killed than they do.  Big Battles uses a triple army, 36 elements, so half the elements are 18.

Near the end of this game, we were tied 17 elements to 17. They broke one of our commands early on, but we broke two of theirs shortly after.  It was their turn, which meant that it was their turn for their elements to flee off the board, but also their turn to attack us and kill more elements.  Unfortunately they were able to kill 18 elements before we could catch up, securing their victory. They won 19G-17G/CinC: a Pyrrhic victory if there ever was one.

After this battle of epic proportions, the four of us decided to go to dinner rather than participate in the Friday evening event.  On Roland’s advice, we drove a few miles away to a “Mexican” restaurant. This turned out to be a high quality Latin-American restaurant that was an absolutely amazing find for Lancaster, PA: El Serrano.  After the loss of the Thai restaurant, and Tony Wang’s going down hill, it was great to find another place to eat good food.  I had the Lomito and two excellent Margaritas, and didn’t regret missing a DBA event for the experience.

Pyramid event, final round.

On Saturday, I ran a Pyramid event.  In this format, the loser of the each round joins forces with the winner in a multi-army battle in the next round.  The 8-player pyramid results in 3 rounds culminating in an 8 player 4-on-4 battle.

This time around, I chose an Alexandrian Successor theme. In the final round, Larry Chaban as C-in-C of the Athenian Empire defeated Dan Loych, C-in-C of the Ptolemaic Empire, to secure Greek dominance over their Macedonian underlings.

A new target! I mean, Otto.

Saturday afternoon, there was only one event: a 25mm book II/III tournament.  I usually don’t play 25mm, but 2.2+ normalized the rules across 15mm and 25mm, so I decided to take an army rather than do nothing. I could have taken my Early Spartans, but a wall of spears with a single Psiloi is fairly boring.  I decided to rebase some painted Medieval figures I had into an Early Polish army, instead.

In the first round, I beat John Svensson’s Normans 4-0. Next I faced Jeff Franz and his Skythians; he didn’t roll enough 6’s for PIPs, so I beat him 3G-1.  Finally, I faced John Manning’s Hsia-Hsia and won 4-2 to end in an undefeated victory. And so, I qualified for the NICT again even though I am unable to attend Historicon.

Saturday Night is the other Bookend event: the Two Davids Campaign Theme.  This convention, the theme was God Wills It!, a Crusader theme. I played the Georgians, alone in the corner as usual.  I’m not very good at parties.

I never took a vassal, but I won 2 rounds out of 5 (“Beat up on kids” according to Larry), killed a general, and ended the game independent, netting me 7 points and a solid middle-of-the-pack position.

Sunday Morning, instead of going to Perkins for their extreme bowel cleansing service, I decided to play the Hordes of the Things open.  I brought Professor Hans’ Metal Minions.  I won one round and lost 2.  Scott Kastler’s magician army was a very interesting opponent.

It was another great convention, and I look forward to Cold Wars in March.  In the mean time I have at least 3 DBA armies to paint, and I plan to field a new HotT army for the Sunday open as well.

You should join us! It’s fun, and there’s beer.

Cold Wars 2013

JM decided not to go to Cold Wars this year, but luckily Mike Kaizar did.  It’s always more fun to go to a convention with a friend, even when there are more friends waiting for you when you get there. He drove from Columbus to Pittsburgh, and we left late enough that we got to Lancaster at 8 or 9pm.

BBDBA Doubles

First thing on Friday Morning, as usual, was BBDBA Doubles. This was the first time Mike and I have partnered for BBDBA, and it went quite well overall.  I hope Mike keeps coming out to more conventions in the future; I’d happily partner with him again.

This was the first BBDBA event I’ve played in that had a historical theme: Medieval Europe. We took my recently finished Early Hungarian army. I filled out the third army by building a morph army out of my Germans, Early Russians, and other random figures. Many of the figures were identical except for the paint job, so they matched well.

I’ve wanted this army for a long time, and was very interested to try it in BBDBA.  For the Ax/Bw option, I would ordinarily have chosen all Auxilia.  However, since this was BBDBA with a Medieval Europe theme, I expected to see relatively little bad going (except when playing against The Davids), and a substantial number of bows in our enemies’ armies.  I decided to take 3x3Ax, 3x3Bw.  In retrospect, I’m not sure if that was the best choice or not.  3 bows wasn’t as many as bow-heavy armies had, so it may have been better to take all bows or all auxilia.

Early Hungarians vs. Two Davids playing Feudal English with Welsh ally.

In the first round, we faced Two Davids: David Kuijt and David Schlanger.  They were playing Feudal English with a Welsh ally. We ended up as the attackers, and as I expected, we saw a good amount of terrain.

In this game, our command structure used three combined arms commands, with elements shifted around to get good break points and PIP management.

  • High PIP, 13 el, BP 5: 2xKn(Gen), 2xCv, 5xLH, 3xSp, 1xPs.
  • Mid PIP, 13 el, BP 5: 2xKn(CinC), 1xCv, 3xLH, 3xSp, 3xAx, 1xPs.
  • Low PIP, 10 el, BP 4: 2xKn(Gen), 1xLH, 3xSp,  3xBw, 1xPs.

The Davids had one large English command and one tiny one: their C-in-C had 3xKn, 1xCv, and 4xHd, which they taped in place around their camp.  This meant that they could attack with their C-in-C command’s mounted, and they’d have to lose 3/4 of its elements in order to break.  It made it easy for them to combine two or 3 commands against one of ours, and its small size made it hard to reach and even harder to gang up on.

Our commands worked quite well, but unfortunately our attack didn’t succeed quickly enough to win. It ended up fairly close: we lost 25-75. It was a good matchup and a fun game; a great way to start the convention.

Early Hungarians vs. Comedy and Tragedy playing Low Countries.

In the second game, we faced Comedy and Tragedy: Spencer and Christina Ginder.  They were playing Low Countries: a pike army (with knights).  Their forces were less mobile than ours, so they had terrain on the board again.  That was satisfying, but also made me question whether this army composition for Hungarians actually wants very much terrain.

In deciding what command structure to use here, I considered how Spencer might use his pikes.  Many players combine their pikes into a single huge block, give it the low PIP die, and sit it on defense.  Some build a single large pike block but spread it across two commands so they can attack with it. Others maintain several separate combined arms commands.

Large blocks of pike are hard to break but easy to avoid, and they’re easier to use effectively.  Combined arms is more flexible, but more difficult to use and easier to break by killing things other than the pike.  We decided to build a very mobile force that would be able to quickly and easily outflank a large block of pike, if they brought one to the field.  Our main force would follow up to pin their line in place, preventing them from effectively turning to face our flank attack.  Our approximate command breakdown:

  • High PIP, 10 el, BP 4: 3xCv (Gen), 7xLH.
  • Medium PIP, 16 el, BP 6: 4xKn (CinC), 1xLH, 6xSp, 2xPs, 3xAx.
  • Low PIP, 10 el, BP 4: 3xSp (Gen), 3xBw, 1xPs, 2xKn, 1xLH.

It turned out the Ginders decided to use multiple combined arms commands, but we maintained our plan: a fast flank attack where we intended to win, and a slower frontal press where we hoped not to lose.  They deployed with a gap in their line for flexibility, but unfortunately couldn’t use their third command to both fill the gap and protect their flank effectively.  This stretched their command radius to its maximum.  Their combined arms commands had pike and knights interleaved, making it difficult to get optimal local matchups.

Our left flank attack arrived quickly, but took a long time to become effective.  We tied up a larger number of the enemy’s troops with my smaller mobile command, but unfortunately our high PIP die was committed to that use alone. In the mean time, we started winning more quickly elsewhere.  In the end, the battle didn’t go as we had planned, but we did win 92-8, so I have no complaints.

The lesson we learned here is that you really don’t need a very large flanking force to be effective, if you can truly get around the enemy’s flank; but you do need a lot of time if you’re using resilient weak forces (LH) versus a stronger enemy who can’t kill you (Pk).   The terrain made it difficult to support our flank attack effectively, since we didn’t have any bad going troops in the attacking command.

Early Hungarians vs. Doug Austin’s Condotta with Swiss ally.

The third game was the first time we rolled low enough to defend and place terrain.  Early Hungarians are Steppe, not arable, so we placed a bunch of small bits of rough and a few hills.

Our command split was the same as in the first game. We placed our Mid and Low PIP commands first, with a gap between them so we could wheel them both to the right or left depending on our needs.  Unfortunately, our terrain was offset to the left a bit farther than we’d prefer, leaving little space to deploy our third command on that side.  This made our third deployment possibly a bit too obvious.

Doug deployed to overlap our line on both ends, as expected; and we deployed our third command on our right flank, also as expected.  This left us with a lot of room to outflank him on our right, but he overlapped us on our left.

Doug quickly second-guessed his deployment, and decided he needed more troops on his left (our right) flank.  He started spending PIPs to redeploy knights from his right to his left behind his line, as he advanced slowly and we tried to press on as quickly as possible.

We had the early game advantage due to the PIPs he was spending on redeployment and having his troops out of command. I broke his command on our right flank, but unfortunately I was too aggressive with my CinC command, and ended up suffering losses where I should have just been holding the line and waiting for my right flank to keep winning.  We started losing elements on our left flank, and eventually lost enough elements in our CinC for it to break.  It was a good game, but we lost 16-84.

My first goal for BBDBA was to win a game, and I accomplished that with JM several conventions ago.  After that game, my second goal was to finish with at least 100 points.  We achieved that in this tournament, after a strong win and two losses that actually gave us points.  BBDBA Doubles is one of the highlights of every convention, now that I’m competent enough to feel like I have a chance of succeeding in most of the games.

Quad Themes

Friday night was Roland Fricke’s Quad Themes event.  There were 4 rounds, each played with a different army from a different historical theme.  At this point I was fairly fried, so I’ll just give a rundown of the results.
In round 1, I played Early Egyptians (I/2a) and beat Mark Pozniak’s Nubians, 6-5.  Next, I played Later Achaemenid Persians, and beat Dick Pagano’s Macedonian Successors 4-1. In the third round, Rich “Diceman” Baier’s Later Imperial Romans (East) beat my Ancient Brits 4-2.  I got to play Mike Kaizar in the last round, but it was a poor matchup for him: my knight-heavy Feudal Spanish faced his blade and raider Vikings. He won anyway, with a 1g-0 victory in one of the first rounds of combat.

Alexander the Great Theme

On Saturday morning, we were forced to get up way too early, for Mark Pozniak’s 8am event: an Alexander the Great theme.  I brought Later Achaemenid Persians, and lost all my games.  I didn’t write down my opponents’ armies, unfortunately.  Mike Guth beat me 2C-0.  Bill Fisher beat me 4-2.  Kristy Faux beat me 4-3.

Unification War: Rise of the Son of Heaven

On Saturday afternoon, I ran a Pyramid format event with a Warring States Chinese theme.  We used Limited Attrition rules as described on the Buttocks of Death Wiki.  

Warring States Pyramid, final round of 4-on-4.

We had two new, young DBA players: Otto, Dave Schlanger’s son, and his friend BJ.  They had a lot of fun, and I expect to see them playing DBA at more events in the future.

The Commanders in Chief in the final round were Otto leading his Chu empire against David Kuijt’s Qin empire.

These 4-on-4 games usually end up being more like several 1-on-1 games next to each other, rather than having as much interaction between commands as you have in BBDBA, but they are still quite fun; and that’s the real point in the end anyway.  Everyone seemed to enjoy the Pyramid format, and the limited attrition rules worked very well, as they did at last year’s Cold Wars.  I think I prefer running Pyramid events rather than Matched Pairs.  I like having fixed signups and a tighter historical theme, and it’s easier to handle the matchups when the pyramid is constructed before the event starts.

Two Davids Campaign: Recovering Byzantium

The real reason I had to paint Early Hungarians before this convention was the Two Davids campaign event: Recovering Byzantium.  The campaign was centered around Byzantine states in 1230AD, and Hungary was on the outskirts.
In the first round, John Manning attacked me with his Byzantine army, and I lost 3-4.  Not a great start, but that’s okay.  In the second round, Jack Sheriff’s Syrians attacked me and I beat them.  Next, I attacked Mark Burton and failed to capture a vassal.  
In the final round, I had a high number, and I was surprised to be allowed to attack someone again.  When my number came up there were 4 of us left. I attacked Dave Schlanger, and beat him; acquiring a vassal.
After the fourth round there was a bit of an incident… I won’t go over the details, but you’ll never fail to  remember it if you were there. It pretty much put an end to peoples’ enthusiasm for a fifth round.
I still enjoy the campaign events.  I think overall, I enjoy events with a very strict army list best, because they provide me with the most motivation to paint more interesting armies.

Hordes of the Things Open

Hordes of the Things: Fire vs. Ice played by BJ.
On Sunday morning, Mike met his parents for breakfast and I played Hordes of the Things.  I brought my Die in a Fire army.
For this event, my composition was: Mg (gen), Beh, Drg, 3xBd, 2xFly, 2xLrk.

In the first round, I faced BJ’s Ice elemental army.  Unfortunately we didn’t get to use the pretty elemental terrain board.  I lost 8-12g.

Next I faced Otto’s Slaad demon army: basically giant lizard demons. I beat him 6g-2.

Hordes of the Things: Fire vs. Rick Wynn’s Wild Hunt of Faerie.

In the final round, my fire elementals faced Rick Wynn’s Wild Hunt of Faerie (Oberon, Titania Elves) army. Rick’s army was beautiful, built mostly out of Games Workshop plastics.  He did a wonderful job of building an exactly 24 point army with a very specific theme.

After a bit of posturing, our magicians made it into range of each other.  I decided to try to ensorcel his general with mine on the first turn I had a chance, because he had two magicians and could get a better shot against me if I waited.  This turned out to be a tied roll, the only result that didn’t end up with one of us losing instantly.

In the next round Oberon returned the favor, with Titania’s help, instead of ensorcelling with Titania and having Oberon help.  Despite his better combat factors, I rolled high enough to beat him and pull the instant win: 4g-0.

This was the first time I had used a Dragon in HOTT.  I have mixed opinions about it at this point; it’s powerful and looks cool, but it’s also easy to lose and you don’t get any overlap support from friendly elements.  I think the key might be to use it with fliers who can provide flank and rear support more easily.

It turns out that after my two wins and favorable loss, I ended up tied for first place with BJ.  Since he beat me, he won the event overall.  Congratulations, and I hope to see you back for more games!

It was another great convention, and I’m glad I went. I won’t be making it to Historicon, but I look forward to more great conventions in the future.

Battle at the Crossroads 2013

Apparently I’m about a month behind on posting event reports.

This year’s Battle at the Crossroads was on February 22nd. There were only 6 players for DBA, so instead of running a pyramid event, we ran a normal 3-round tournament, and ended with a 3-on-3 game “for fun” with the top two players as C-in-C of each side.  The games were played with DBA using the 2.2+ extensions, and I had a new set of MU sticks made for the occasion.

3-on-3 Battle at the Crossroads; John Loy and Larry Chaban.

I won my first two games, against Daryl and then John Loy.  In the last round of standard play, Larry finally broke his 2-year losing streak against me, and beat me.  I’m officially no longer his nemesis.  Sooner or later he’s going to have to find JM and beat him, since apparently Larry has never beaten him…

For the final 3-on-3 game, Larry and I were commanders-in-chief. My allies were the two players Larry beat: Mike Kaizar and Bob.  Larry commanded John Loy and Daryl.

Everything was going well overall, but then Mike’s command broke on our right flank.  Soon after that, Daryl’s command broke opposite Mike.  Unfortunately, Bob broke before we could break the enemy, and it was all downhill from there.

The army selection was fun this year, with a biblical theme.  The games were over quickly due to the low combat factors, which allowed us to fit in 3 single games and the triple game, and still get home at a reasonable hour.

This was a good event, but we need more players!  What happened to the days of bringing 4 or more players from Pittsburgh?

Fall-In 2012

Last weekend was Fall In! in Lancaster, PA.  I drove out with Rich and Larry as usual, but unfortunately JM couldn’t attend this time.

Fall In 2012: Maureen Reddington-Wilde
playing Gauls in the Warbandia event.

This was an unusual convention for me.  For the entire weekend, I didn’t use any army that fought after 50AD, but my chosen army dates were even earlier: no later than about 250BC.

Thursday

Thursday night, Larry ran Warbandia. Eligible armies need at least 6 warbands, and I didn’t have many choices.  I brought my Celtiberians, since I painted them fairly recently. In the first game, I beat Maureen Reddington-Wilde and her Gauls 4-0.  The second game against Mike Guth’s Visigoths was worthy of an epic poem, but unfortunately I’m no poet, so all it gets is a compound sentence.  In one turn both of our generals were killed, tying the game at 3g-3g; but unfortunately it was Mike’s turn next,  and he was able to kill one of my elements without me killing any of his, so he won 4g-3g.  In the final round, I lost to Paul Georgian and his gauls, 0-4g.

Friday

The Stooges telling us we did it wrong.

Friday was BBDBA doubles.  Since JM wasn’t around, I found an alternate partner: Chris Brantley.  We played triple Hittites, the later list with heavy chariots instead of all light chariots.

Our first matchup was against the Stooges and their Patrician Romans (East). We were doing okay for a while, but then we started rolling combat dice. Chris’s command lost 3 chariots in one bound, punching a big hole in the center of our line.  We were able to regain some ground, but not enough; we lost 6-94 after our C-in-C command broke.  We made a few mistakes in the center, such as missing an opportunity to close the door on the enemy’s general.

Bill Brown and Will Michael run forward with their pikes.

In the second round, we faced Will Michael and Bill Brown with their Scots Common army.  This was the most interesting Pike army I’ve ever faced, mainly because they decided to split their pike into each command and use it on the attack rather than holding it back and using it as a huge static defense.  They deployed away from their camp, which pulled us into their trap.  We deployed heavily in front of their camp, to encourage them to deploy their third command there to defend it.  Unfortunately, our C-in-C wasn’t on that side of the board, so they smartly decided to give up their camp, and concentrate all their forces on our C-in-C.  We won their camp, but we weren’t fast enough to kill 4 more elements in their C-in-C command before they broke ours and won the game.  It ended 14-86 in their favor.

Unfortunately, for the Nth time in a row there were 9 teams for BBDBA, which is just the completely wrong number to have.  In the third round we got a bye, which just sucks.  I’m there to play, not to win a free 80 points without playing a game.  I had a good time playing in the other two games, and I’m not sorry we lost.

In the evening, Chris Brantley ran Ars Militaria: a Book II event using double blind deployment.  This ended up being very interesting, but it’s not how I’d prefer to play DBA every time.

David Kuijt built stands to hold curtain-like screens across the center of the board.  After placing terrain and choosing our board edges, the curtain was put into place and we each deployed our armies based on knowing only the terrain and not the enemy’s deployment.

I brought Later Achaemenid Persians.  In the first round I lost to Dave Schlanger and his Early Gordyenes.  In the second round I beat Alex Bostwick’s Seleucids despite his attempt to force-push the terrain when I wasn’t looking.  In the last round, David Kuijt beat me with Greco-Bactrians.

The blind deployment worked fairly well without any cheesy moves taking place.  Nobody had time to find any obvious ways to break things, and the armies were matched well enough that there weren’t any problems.

However, I do think the screens affected the metagame and deployment choices somewhat.  Maneuver is more important if you aren’t sure where your enemy is going to be, which affects both army selection and deployment.

Saturday

On Saturday morning, I ran DBA Matched Pairs.  As at Historicon, we only had 15mm armies show up, which was a good thing, because the 25mm boards weren’t available yet this time either.  We had some inexperienced players joining in, so we took our time to teach them well and only got 3 rounds in before time ran out.

In the afternoon, I played in the Two Davids sci-fi event, 61 Cygni: Blood, Dirt, Plasma-bolts.  This event use a ruleset inspired by HOTT, written by David Kuijt with the goal of implementing Mechwarrior/Battletech themed battles a bit better than HOTT manages.  There were 8 players on a huge board, the map of Rio de Janeiro that they used for Monsterpocalypse HOTT at Historicon.

The main problem with using HOTT for large scale sci-fi battles is that the guns are huge, but the HOTT shooting ranges are tiny to nonexistent.  David’s rules implement direct and indirect ranged fire at much more plausible ranges, while maintaining most of the feel and rules of HOTT under the surface.  Overall, the rules worked fairly well; but I think they need a bit more polish to really handle the feel of Mech battles effectively.

Unfortunately I didn’t get any pictures of this visually impressive event.

David Mitchell’s Skythians kicked butt.

On Saturday night was the Two Davids campaign event: Death To Assyrian Oppression!  This event pitted a half dozen Neo-Assyrian Later Sargonid armies against a gamut of historical enemies.  I played Skythians.

My 5 rounds:

  • Dave Schlanger attacked, I lost and lost my general.
  • Rich Gause attacked, and I lost
  • Jack Sheriff attacked, and I lost; but I killed his general.
  • I attacked David Mitchell and his Skythians, and lost again.
  • Maureen Reddington-Wilde attacked with her Skythians, and I beat her.

I ended up with only 2 points, but at least it wasn’t negative!  In other news, Alex Bostwick was taken over 6 times in 5 rounds (with one suck-up tile) and came in last place with -1.

Thanks to everyone for another great convention!  I hope to see you at Cold Wars 2013.

HOTT: Red vs. Blue part II

HOTT: Mechwarrior Red army.

 So, I was playing in Hordes of the Things matched pairs with my Red vs. Blue armies, and David Schlanger got another chance to see them once they were based up.  It just so happened that the flea market was open at that time… and that one of the vendors had a large stock of Mechwarrior figures available for sale.

Dave visited the flea market, and shortly came back to show off his purchase.  “Look, I got an entire army for only $17!  You should get some more foot bases, they’re only 4 for $1!”  And so it begins: Tag Team Enabling.

After my game was finished, I went to the flea market and ended up with an entire army, instead of only a few more bases.  During the next game, Dave came back to show off his second complete army.

At that point, we had to drag David Kuijt into the mix if we were going to keep up our momentum.  Unfortunately, it turned out we had already bought all 5 main factions.  The solution was obvious: I sold my new army to David.   Then, he and I both bought more figures for our own armies.

HOTT: Mechwarrior Blue army.

By the time the flea market was about to close, we had bought enough figures that the vendor started giving us mechs for free.

In the end, I now have over 48 points of both Red and Blue.  There are still a few more figures I’d like to pick up: an airboat for the Blue army, and a few more aerial or anti-aerial units for Red.  But I can find those from Internet sources without too much difficulty.

We’re keeping track of our HOTT troop classifications on a wiki page.  We’ll update it as we discuss possible changes.

A summary of basing conventions: All vehicles are mounted, and infantry are foot.  Tanks are knights; mechs can be behemoths, heroes, aerial heroes, or magicians as appropriate. Untracked vehicles are typically Riders, and ground based large guns are Shooters.  Foot is either Blade or Warband.

I’m already enjoying teaching HOTT to Ezra as well as a friend and his son.  For teaching a young player, I’ve limited element selection to only mounted elements to start with.  Behemoths, Knights, Riders, and Heroes provide sufficiently interesting troop interactions.  Since they’re all mounted, it’s a lot easier to remember all of the troop factors.  As Ezra improves his abilities, I’ll introduce more troop types.

I expect we’ll see some Mechwarrior HOTT events at a future HMGS convention.  In the mean time, I enjoy the opportunity to play more games with a new generation of opponents.

DBA Army II/39b: Ancient Spanish Celtiberians

On my family vacation in New Hampshire over Fourth of July week, I brought a painting project: DBA army II/39b, Ancient Spanish Celtiberians.  Thanks for trading me this army, Jeff!   I needed it for the Two Davids campaign theme at Historicon, for the Punic Wars theme.

Corvus Belli Celtiberians: 3Cv(gen), 2LH.

These are all Corvus Belli figures.  The pack I got from Jeff Franz came with only round shields.  I didn’t think this was appropriate, so I ordered a pack of oval Spanish shields. Unfortunately they didn’t arrive before I left town, so all of these figures were painted without shields while I was on vacation, and then the shields were added and painted after the fact.

Corvus Belli Celtiberians: 6x3Ax,
or Raiders in the campaign.

Corvus Belli Celtiberians: 4x2Ps, 1 camp follower.

The figures are painted with simple flat colors, followed by a wash of Army Painter Strong Tone over the entire army.  This is quick and effective, and when your army’s shields are its focal point, you don’t need much more anyway.

The shields were primed black and then their patterns were painted, preserving enough of the black primer to define lines between the shield segments.  Also simple, but effective.

Unfortunately, during the campaign, the army was utterly slaughtered 4 games in a row.  It was a fun army to play, but rolling 1’s doesn’t get you very far.

HOTT: Red vs. Blue, part I

HOTT Mechwarrior: Foot based as hordes, obsolete.

At Cold Wars 2012, I purchased enough prepainted Mechwarrior miniatures to build a matched pair of HOTT armies: Red vs. Blue.  I based them up for HOTT Matched Pairs at Historicon, using 25mm basing.

Initially, I based all foot as Hordes.  After discussion with the Davids, we’ve decided this isn’t the best troop categorization, so I rebased everything.  Here are images of a few of the bases before I ripped the figures up and started over.

HOTT Mechwarrior: Knights are now on square bases.

At HOTT Matched Pairs, I took this matched pair:

Red:

  • Tanks: 3xKnight (gen)
  • Mechs: 3xBehemoth
  • Helicopter: 1xFlyer
  • Foot: 2xShooter
Blue:
  • Mechs: 2xBehemoth (gen)
  • Tanks: 2xKnight
  • GEVs: 3xRider
  • Helicopters: 2xFlyer
  • Mech: 1xSpear
HOTT Mechwarrior: Knights are now on square bases.

In three games, we used these armies twice.  Both times, my opponent chose Red, and I ended up with Blue.

With these compositions, Red looks like it should be able to gain air superiority, due to its shooters and flyers outnumbering Blue’s flyers. In practice, this didn’t happen.  In both games, the Red general put their shooters together, and I was able to attack somewhere else with my Flyers. I was able to destroy the enemy Flyer and avoid their shooters.
I won both games, and also the third, taking first place in the HOTT matched pairs tournament.

Tournament Report: Stoogecon 2012

Stoogecon was last month, but I haven’t found time to post a report until now.  I didn’t bring my camera this year, so I only have results and no pictures.

The first event was a DBA 2.2 Open tournament, with 8 players.  I brought my Italian Condotta, IV/61.  I plan to use it at the NICT at Historicon, but I had never used it in straight 2.2, so I thought I’d give it a try.  Overall, I really enjoy playing this army a lot more than I think I ought to.

In the first round, I faced Mike Naughton, who fielded the only other Medieval knight army in the tournament: Teutonic Orders (IV/30).  I beat him 2G-1.

The second game was a tight contest against Jim Naughton’s Middle Imperial Romans (East).  I ended up losing 3-4 after we each had several opportunities to break the 3-3 stalemate with a good combat roll.  This was the first loss for my previously undefeated Condotta.

In the last round, I faced Rob Torres and his Later Pre-Islamic Arabs.  I beat him 4-2.

Jim Naughton won the tournament with no losses.

The second event was Matched Pairs, using the February 14th DBA 2.2+ Beta rules.  We hoped to play 4 rounds, but unfortunately some players dropped out to play DBM, so we only ended up with 6 players and 3 rounds.

Just like last year, I brought Later Achaemenid Persians with the Auxilia and Psiloi options, and Early Bedouin.  After last year’s experience with these armies, I decided the pair wasn’t actually very well matched.  However, I think DBA 2.2+ has improved the matchup in several ways.

In 2.2, the Bedouin camels suffered against the Persian foot, but was a bit better against its cavalry.  Their ability to play in the dunes was minimized by their high aggression, and not very useful because of the camel’s deficit against enemy foot.

In 2.2+, Camels are now 3/2 and don’t recoil against Cavalry (but quick-flee them).  This gives them at least even odds against Persian Auxilia, and works fairly well against enemy Cavalry.  Also, the Bedouin’s greater number of Psiloi benefit from 2.2+’s Psiloi group move through bad going.

Overall, I expected the matchup to be much closer than it was in 2.2.  In practice, I only really played one game with this army, and it didn’t provide any corroborating evidence.

In the first round, I faced Mike Naughton again, using a Matched Pair I’ve seen him play before: Scots Irish versus Picts.  I chose the Picts with their new Light Spears, and lost 3-4.  Mike went on to win the tournament.

Next, Frank Popecki chose to use my Persians against my Bedouins.  He beat me 1G-0 in the first few turns of combat, so we decided to play it out for fun.  In the rest of the play through, he beat me 4-1.  So, score one more for Persians against my Bedouins.  I won’t believe the Persians are truly better in this matchup for several more games.  With this many low-factor troops, a few winning combats early on can cascade into a quick win.

In the final round, I fought Rob Torres again.  I chose his Palmyrians, with lots of Cataphracts, against his Later Pre-Islamic Arabs.  I beat him 4-0.  I remember really liking the look of the Palmyrians and enjoying playing with Cataphracts.  Since I don’t have a Cataphract army yet, I may have to look into picking up the figures for these guys.

Over the course of the day I won as many games as I lost, which is pretty good for me across multiple events.  More importantly, I enjoyed playing DBA.  I still prefer 2.2+ over 2.2, which is good since it’s the future. 

Cold Wars 2012: Saturday

Matched pairs, 15mm games

JM and I volunteered to run a DBA Matched Pairs event on Saturday morning.  Neither of us got a lot of sleep the night before, so when I woke up I just let JM sleep in and started the event without him.

I posted details on Fanaticus, but here’s a summary of the results.   We had 16 players in two brackets.  4 players used “hybrid” basing, which uses 15mm figures with the 25mm base sizes for more visual appeal.  One player had 6mm figures on 15mm bases, and the rest brought straight 15mm figures.

Since each player provides two armies that will play against each other, any scale can be used as long as they’re compatible.

Jason Bostwick won group A with 71 points (3 wins, 1 loss), and Ted Furey went undefeated in group B with 89 points.

May the Beer be With You: Rick Wynn, HOTT matched pairs.

Next was Hordes of the Things matched pairs.  I brought my Battle of Endor “matched” pair built from Star Wars collectible miniatures.  This was not an even match, but it produced historical results.  I need to work on the army composition before bringing it out again.

In the first round, I faced Alex Bostwick using my army.  He chose the Rebels and Ewoks, and I played the Imperial side.  He crushed me quickly, I believe it was 6g-0.  Shooter generals are feeble, but it was too late to change my mind.

Next I played against Jeff Franz using his Perseus vs. Medusa Greek armies in 15mm scale.  I  had Perseus fly behind his line with a harpy to strike his harpy in the rear and kill it.  Unfortunately, in response Medusa turned around and shot Perseus down, recoiling him into his own harpy and killing him. I lost 6g-2 after 2 rounds of combat.

In the third round, Rick Wynn also chose to play the role of the Ewoks.  This game lasted a bit longer, but ended the same way: my shooter general was crushed and the Empire fell.  It was approximately 8g-0 at the end.  Hmm, I have a problem losing generals, apparently.

Finally, I faced Greek Alex who was borrowing a pair of “Arabian Nights” armies from Rick.  They were identical: a Magician general, flyer, dragon, behemoth, and warbands.  These are PIP intense forces, but it evens out when they face each other.  Alex whittled me away, got his dragon on the board, and finally ended up winning 14-0.

Once again, I felt a need to learn how to play HOTT effectively.  The troop interactions are fun, but also new and different, and not what I’m used to.  I ended up picking up prepainted Mechwarrior figures for another HOTT matched pair of armies, so I’ll have more armies to choose from if I ever find the time to play.

Finally, the event we’ve all been waiting for: Condotta Chaos!  As usual, the Two Davids campaign event was the highlight of the convention.

Jeff Franz, looking down.

By the time this event started, I had been running on too little sleep for a long time.  I was basically on autopilot by now.  Luckily the event was run using the DBA 2.2+ rules, which I seem to be more familiar with these days.

I originally intended to take Pike and Artillery as my army options, but then I learned none of the Condotta armies were allowed to take pike.  Since I needed to take spears, I took psiloi to provide support for them. My other options were an additional Light Horse, and of course the pavisiers.

In this event, all knights were allowed to dismount as blades at deployment.  I painted blades for this, so I hoped to get a chance to use them.

In the first round, I drew a high numbered chit, and defended against Jeff Franz’s Condotta.  I placed terrain, and used a road curved around a hill and a wood.  I deployed with two Knights dismounted as Blades near the bad going to act as bad going troops.  He very helpfully placed his Artillery on the same flank, and I sensed an opportunity.

This was the only game when I took advantage of a 2.2+ rule that I remembered but the enemy forgot.  He kinked his line, so I contacted his ungrouped Artillery and caused it to conform to my column of blades so I could fight it without an overlap.  It wasn’t without risk: I had to survive one round of combat against a knight before I could get back into bad going.  With the threat from his artillery neutralized, our lines clashed and I eventually crushed him and killed his general: 4g-2.

In this campaign, losing a general meant rolling on a table to see whether the general escaped (no effect), was captured (the only way for a winning defender to gain a vassal), or killed (causing the army to lose their vassals).  Jeff’s general escaped alive but embarrassed.  Fooey, I could use a good vassal!

Jan Spoor, looking down.

In the next round, I got to choose between two high numbered tiles and so I was attacked again.  This time I faced Jan Spoor and his… wait for it…  Condotta!  He used the same composition that I had.

I rolled as the defender and placed similar terrain: minimal bad going with enough room between them to play, and a bent road.  I deployed all my knights mounted, and left two elements of bait to the left of the woods.  He deployed three elements on that flank and took the bait!  Oh wait, he also brought his General with him so he wouldn’t be out of command.  That wasn’t part of my plan…

In the end, it was a very close, hard fought battle.  He had superiority on the left flank, but I managed to kill enough in the center that I pulled off a 4-3 victory before I died.  Once again, since I was defending, I didn’t gain any vassals.

Rick Wynn, looking down.

In round 3, I drew two tiles again since I won, and once again my numbers were too high to attack with.  Rick Wynn attacked me with his Medieval Germans.

I defended, placed very similar terrain again, and once again placed two elements of bait on the left flank. This time they were on a road, making them look extra fancy in their steel stirrups and poofy sleeves.  I deployed one knight dismounted, since Rick had more heavy foot than I did.  He also took the bait, but he took an entire spear quad to counter it.  This was great news.  As long as I could threaten them enough not to move back to the center, I was confident I’d never need to face them.

It was either this game or the previous one when I finally figured out how to wheel my army into advantageous matchups effectively. In this game it really clicked and worked well.  I swapped my elements into place so that it was in Rick’s benefit to walk forward, and in my interest to wheel into a better position, and it just worked really well.

But Rick is a good player, and he did a very good job of protecting his flank with the woods on his side.  I managed to hit his line hard enough to do some damage, but after my initial combat advantage I started taking casualties.  Pretty soon I was only one element from dying, but I managed to kill his general and win 4g-3.  In the end, two of my elements and one of his had done a 180 in the middle of the board, it was a real mess.

This game demonstrated the difference it makes when you don’t lose rear support when a front rank dies in 2.2+.  My psiloi support survived at least 2 rounds of combat against his knight, but eventually lost a 2-2 mutual quick kill roll. A Knight killing spears and following up into a Psiloi with double overlaps is not necessarily a good deal for the Knight… it’s certainly dangerous, possibly too dangerous.

Since Rick lost his General, he had to roll on the CMAT table as well, and I captured him.  A vassal at last!

Mark Pozniak, looking down.

In the final round, I drew the 1 and 2 tiles.  Finally I got to attack, and so did Rick.  I had a tiny vassal tree compared to other players, but they did look like juicy targets.  I hadn’t played against Poz yet, and he had a big vassal tree that I could reach easily, so I attacked him.

Mark had Condotta, and I think he took Artillery.  He defended and placed terrain.  It looked similar to mine, but with the bad going farther apart and larger.  He also placed two elements of light horse on a flank, and I mirrored his deployment there.

Again this game, I was able to wheel into good matchups with the main line.  I struck his light horse with mine at just about the time our lines met, but it was a minor mistake: I should’ve waited for him to come to me so he’d be out of command radius.

I killed one of his light horse immediately, and this time I didn’t lose my early combat advantage. I won combats all down the line and fairly quickly killed him 4-0.  It was a much faster game, but much less tense than the previous ones.

This win netted me a large vassal tree, and Rick added to it with his attack as well.  In the end, first place was a three way tie between me, Mark, and Rich Baier.  We had a roll-off to break the tie before Dave Schlanger had a chance to tell us who was actually eligible, but everyone else had so many plaques they just let me take it anyway.

So finally, I started winning!  I guess it was better that it was all in one event; now I’m qualified for the NICT and have a measurable reason to try to get to Historicon in July.  We’ll see if my schedule allows it.

Saturday night, we stayed up until 4:30am after the Daylight Savings clock change, playing Red Dragon Inn.  This was quite a fun little Take That! game, with a good theme.  But as with most of these games, it is nothing without its theme and the right players to make the most of it.  It’s not a good choice for our gaming group in Pittsburgh, but it was a lot of fun to play with the rowdier convention crowd.

Those games produced my favorite quote of the convention, courtesy of Alex Bostwick: “Hey guys! Alan is secretly 40!”  Well, just because you don’t tell anyone something, that doesn’t necessarily make it a secret, but I’m old enough to appreciate it when someone thinks I’m in my 20’s.

Thanks to everyone for running these excellent events!  I had fun, as always, and look forward to seeing everyone again.

Cold Wars 2012: Thursday, Friday

Another Cold Wars has come and gone.  It was a lot of fun, as usual, and it has renewed my enthusiasm for going to conventions.  My friendships with friends I rarely see grow stronger, and I look forward to seeing everyone in person again soon.

I did a lot of losing this past weekend, so I’m not going to spend a lot of time dwelling on it.  There are other newer, more interesting things to talk about instead.

Thursday

JM and I rode out with Larry and Rich and set up camp in a second room the hotel accidentally reserved in Larry’s name.  Thanks for the mistake, no other rooms were available!

On Thursday night was Larry’s element-based theme game: Horde Wars.  Armies were required to contain at least one horde, so I took Post-Mongol Samurai with four hordes.  As usual, despite being a “Horde Wars” event, the metagame turned it into “Horde Killers Wars.”  I usually take advantage of the opportunity to try to learn how to use the themed element type, instead of trying to learn how to kill it.  This time, I’m not sure it worked, because I don’t think Hordes are as useful in large numbers as in smaller numbers.

My losses were against Ron Giampapa’s Feudal English, 2-4; Mark Bumala’s medieval army (I forget which one, but it had more Knights), 6-0; and Jason Bostwick’s Sarmations, maybe 4g-0.  Basically I was crushed, and the only elements I killed in the event were Ron’s psiloi rush.

Friday

I actually got sleep Thursday night.. no wait… no, I didn’t.  I had Thai iced tea and a Kahlua drink and couldn’t get to sleep at all, but JM confirmed I was snoring so I must’ve slept a little bit.

Friday morning was the first Big Event: BBDBA Doubles.  JM and I took Hittite Empire (I/24a) with a Mitanni ally (I/19).  This is hopefully the last time this army will be a straight spear line.  Starting with Historicon, we’ll be using the DBA 2.2+ rules for BBDBA, which will convert all the Hittite 3Sp into Light Spears.  This will make them weaker, but more maneuverable.  I’m not sure if I’d be as willing to take Hittites to BBDBA, but I’d be more willing to play a Hittite/Mitanni matched pair.

vs. Two Davids: New Kingdom Egyptians

In the first round, we faced Two Davids with their New Kingdom Egyptians. They placed a mandatory waterway on one edge, and marshes mucking up the deployment zone on the other edge. After protracted discussion, we chose the board edge behind the marshes, and they deployed half their army.  They reserved not only their last command, but a landing party from their CinC command, giving them maximum flexibility in deploying their final forces.  This won’t be legal in 2.2+.

We deployed defensively behind the marshes, with our mounted almost entirely on the right flank.  This gave us a good size bad going force to fight in the marsh while our spears sat behind to prevent breakthroughs.  JM refused their slowed left flank while we attacked aggressively on the right.

We won the bad going, and eventually broke one of their commands, but it wasn’t their CinC.  Unfortunately, it went more slowly than we preferred, and Dave Schlanger was strictly enforcing 2.5 hour rounds this time. We couldn’t seal the deal in time, so we ended up with an unfinished game, 29-10 in our favor.  This is as well as we’ve done against the Davids in person, which is good, but it is no fun to leave a game unfinished.

vs. Greek’s Greeks: Syracusan with Carthaginian ally

In fact, we disliked it so much that we decided to do it again in the next round.  We faced “Greek” Alex and Mark Pozniak playing Syracusans with a Carthaginian ally.  They defended again, but placed their mandatory waterway on the flank instead.  Heavy bad going bogged up the other flank, so we were destined to stick to the coast on our right flank again.

This game went very similarly to the first one, at the start.  We deployed on the right flank with the intent to attack heavily with chariots and support in adjacent bad going, while refusing the left.  The two games were similar enough that they get mixed up in my head.  In this game, we both broke one of the enemy’s commands before time was called, and the game ended 25-22 in their favor.

vs. Hans and Franz: Alex and the Classics

These two unfinished games pretty much spoiled the bracket and meant that someone could advance to the finals with only two wins.  That turned out to be Hans and Franz, who we faced in our final round: Rich Gause and Jeff Franz playing Alexandrian Imperial with Classical Indian ally.

Oh boy, did we end up sucking this game. But at least we finished it.  We placed terrain and deployed centrally and symmetrically.  I deployed Mitanni on the right flank.

I really don’t like blaming the dice, and it felt like we made a lot of mistakes this game; but in some cases we really didn’t have the PIPs required to do what we knew we should have done.  The first turn started with a PIP roll of 1, 1, 1, which just wasn’t enough; and it didn’t get better until it was too late.  Rich was able to push his attack down the road on our left flank unopposed, and I wasn’t able to mount any coordinated attack on the right.

Jeff and Rich both played very well and definitely deserved their 100-0 victory.  But that doesn’t mean I have to like it!  They went on to the finals and won their final game, taking victory in BBDBA doubles.  Congratulations!

In the end, we failed our goal of getting at least 100 points.  Next time we’ll have to take a faster army… hopefully one that we can win with.

After BBDBA Doubles was the Pyramid Pyramid.  This was a Two Davids pyramid format event using biblical era armies and the DBA 2.2+ modifications.

Dave Schlanger ran the pyramid format a bit differently than it’s done out in Ohio.  Instead of carrying our losses each round, the losing players all lose 2 elements and the winners lose nothing.  This provides some strategic attrition to reduce the size of the armies in play, while maintaining the same size army on both sides and rewarding winning instead of playing conservatively.  It worked very well, I’d like to see this form of attrition used more widely.

I had Early Libyans, which looked quite fun in this era: Warband, Bow, Psiloi.  I lost my first game to Jan Spoor’s Sea Peoples, 5-2.  Playing together in the second round, Jan and I crushed Jeff Franz’s Hebrews and Larry Chaban’s New Kingdom Egyptians.  In the third round, the four of us lost to Alex Bostwick, Mark Pozniak, Rich Gause, and JM Seman.  The highlight of that game was my demoralized bow shooting Alex’s general (the CinC) and recoiling it to its death… but we only demoralized one of their commands before they crushed us under their unrelenting boot of progress.

Instead of playing the Midnight Madness event, which would have provided some chance of going to bed at a reasonable hour, 7 of us stayed up until 2:30am playing Arkham Horror.  We had more devoured investigators than I’ve ever seen before, let alone all in the same game.  In Soviet Russia, you don’t finish the game, the game finishes you.  We quit while we were ahead and got some sleep… not enough, just “some.”

Stay tuned for Saturday…