DBA Army III/40d: Leidang

Here is my latest DBA army: III/40d, Norse Viking and Leidang.   JM and I specified the 15mm figures for two Leidang armies (one for each of us) from a mix of manufacturers: Khurasan, Legio Heroica, and Black Hat.  Although I don’t think the figure/pose selection is perfect for the period, it’s close enough for us and I am very happy with the resulting army. We didn’t buy all army options, only those we’re most likely to use.

The army arrayed: Valdemar II and his followers

This obviously does not look like an ordinary Viking army, because it isn’t.  We chose figures for the mid to late portion of the (d) army list, so the 12-13th century. The selection was based on a few sources: Osprey’s The Scandinavian Baltic Crusades and Medieval Scandinavian Armies (1), as well as WRG’s Armies of Feudal Europe 1066-1300.  Scandinavians in this period looked basically like Southern Europeans of a few hundred years earlier, except possibly hairier, more warmly dressed, and with fewer horses.  I’m a bit dubious about the hair; personally, I’d start shaving if I needed to wear mail armor regularly.

I’ll go over the individual manufacturers with the pictures below.

The full army list is: 1x3Kn (Gen), 8x4Bd or 3Ax, 2x2Ps or 3Bw, 1x4Sp or 7Hd.  I painted only 7x4Bd, 3x3Ax, and no Horde.

3x3Ax: Black Hat Lithuanian/Prussian axemen and spearmen

According to the DBM army lists, the auxilia and psiloi represent Finnish levy troops.  Although these aren’t Finns, we liked the figures enough to call them “close enough.”  These are Black Hat Lithuanian/Prussian axemen, spearmen, and archers.  These and the bowmen below are probably the best sclupted 15mm figures I’ve ever had the pleasure of painting.  I highly recommend them. A+!

2x2Ps: Black Hat Lithuanian/Prussian archers

The detail of the sculpts is astounding, including belt buckles, gaiter laces, and woodgrain on the axe handles and shields.  The heads are a bit meatier than I’d prefer, but the face sculpts more than make up for this. Unlike many detailed figures, these are not carrying around a waist full of pouches, bags, bedrolls, and other junk that is a pain to paint and would’ve been left at camp during battle anyway.  There are a lot more poses available than I saw at first glance: the same pose is often dressed in different combinations of furs and cloaks. 

These figures worked well with washes.  I used a variety of natural tones on their clothes, and a wash of Devlan Mud tied them all together well.  The faces were shaded with Ogryn Flesh wash, and I painted highlights on the hair.

3Kn(gen): Legio Heroica feudal cavalry command

The Knight General is a command pack from Legio Heroica’s fine line of Feudal cavalry.  A better figure choice would have made these guys look a bit more knightly, with kettle helms or closed helms and probably some horse armor.  These are solid figures with nice horses, and the riders even fit on the horses properly.  The main downside is the quality of the face sculpting, though it’s mostly hidden. A-

This is the first army I’ve painted with substantial shield designs, and one of the last shields I painted was the general’s.  I decided this army would represent the Danish, in the era of Valdemar II “The Conqueror.”  The coat of arms he used is still part of the Danish coat of arms: three blue lions on a gold shield, with 9 red hearts. 

Dannebrog was a total square in the 14th c.

The only other connection I attempted to make with Valdemar II is in the flag.  Denmark’s flag, Dannebrog, has its probably fictitious origin story under the reign of Valdemar II.  It is said that a red flag with a white cross dropped from the heavens and inspired the disheartened Danes to win the Battle of Lyndanisse in Estonia in 1219.  This flag is the approximate shape and proportion of Dannebrog as depicted in the 14th century Gelre Armorial, which is quite different than today’s Danish flag.

2x3Bw: Khurasan Frankish crossbowmen

The two optional 3Bw elements are represented here as crossbowmen.  Crossbows were used more and more through this army’s time period, so we decided crossbowmen would be more appropriate than archers.  These figures are Khurasan Frankish crossbowmen.  We probably should’ve chosen some hairier guys, or maybe a few kettle helms. They’re very nice sculpts except for the faces, which are rather featureless.  A/A-


The remaining figures are the multitudes of blades, and one element of spearmen.  For these, we chose Khurasan’s Saxon Huscarls (with axes), German Milites (with swords), and Saxon Select Fyrd (with spears).  Most of the shields are kite/almond shaped, which is expected for an army this late, but we tossed in some round shields which would still be in limited use.

The only complaint I have about any of these sculpts is with the faces on the German Milites and Saxon Fyrd.  The clean shaven faces under nasal helms have almost no facial features. I admit they’re almost totally covered, and it’s only a minor problem, but the Huscarl faces are so much better that it’s a noticeable contrast.  A/A-

It was only as I was cleaning and assembling these figures that I realized a flaw in our figure selection: all of the figures except the spearmen were using two handed weapons with their sheilds on their backs.  Oops!  The upside is that during battle I get to see all my shield painting, instead of a bunch of Danish mail armor.


The other thing we could’ve chosen a bit better is the helmet selection.  There would be more kettle helms in use during this period, and a few more closed-face helms as well.  The figures we chose were purposefully limited to two mail order transactions, which is an unfortunate compromise to make, but I’m not sure my entertainment level would increase enough to warrant paying for shipping a third time.  I will look for some additional suitable figures at Cold Wars, however.



For the shield color and pattern selection, I used the same sources cite above, along with some other Internet research.  I found one interesting site intended for use by SCA participants attempting to register Viking heraldry even though it didn’t actually exist.  Along with speculation about how to fit Vikings into the rules, it has an interesting description of Scandinavian heraldry and a survey of the colors most commonly used.


Some of the shield patterns are directly from Osprey books, but most are simple divisions of the field in the common Scandinavian colors.  Unfortunately the sheild bosses don’t leave much room for symbols on the shields.  Apparently Scandinavian heraldry didn’t change as much over time as other heraldry, though, so I wouldn’t expect the complex patters that emerged in the rest of Europe.

As with everything, it’s all a matter of how picky you want to be and how much research you want to do.  I did as much research as I wanted to do, and came up with something “close enough” in my own mind.  I spent as much time painting them as I could while enjoying it.  Now it’s just time to learn how not to lose with them.

Tlingit Camp

Here’s a picture of the camp I built for my Tlingit army.  Since the Northwest Americans are a Littoral army, they will always have a waterway when they place terrain, so I decided their canoes would make a good camp.  I left room to add a totem pole, but I haven’t been inspired to build it yet.

The canoes are longboats from Museum Miniatures, modified to look a bit more like Tlingit canoes on the front end.  The rear end isn’t right, but it’s the way the canoes  looked when I got them.  The paddlers with the canoes were totally inappropriate for precolumbian North America, so I didn’t use them.

The patterns on the sides of the canoes, barely visible here, are based on images of Tlingit canoes I found via Google image search and in Flickr. 

DBA Army I/24: Hittite Empire

Although I haven’t made a new post in a month, I’ve still been busy.  Here are some pictures of my latest DBA army: I/24, Hittite Empire.

The figures are almost all Essex, but this was a semi-random selection of figures, and not from an army pack.  I bought this as a “not for the squeamish General” deal in the bazaar on the Fanaticus forum, so the figures are not all as appropriate as they should be; however, it’s close enough for me.  I’ll get another copy of the army if I like it enough.

Specific figure selection problems: Most of the spearmen are royal guards, and the rest are charioteers instead of ordinary spearmen.  I got a pack of generic biblical-era hordes for the horde, and got the chariot runners from JM, who also bought one of these semi-random army packs.  All of the figures with beards are somewhat inaccurate unless they’re interpreted as allied forces, since Hittites were apparently known for shaving their faces.

All Hittite chariots used two horses. The heavy chariots had three passengers instead of two.  I modelled all of mine so they can be used either as light chariots in I/24a, or as heavy chariots in I/24b.  The chariot with an archer and no runner would be used as the light chariot in I/24b.

For color selection, I mostly referred to the Osprey Hittite Warrior and Ancient Armies of the Middle East books for inspiration.  They show white robes with red and blue decorations at the edges, and skirts on the guards that use brown and blue stripes.  I also read the appropriate WRG reference, which suggested shields, clothes, and chariots could be colored/painted instead of using natural leather and cloth colors.

I decided on red and blue as the main colors for the army.  Unfortunately this makes them look very similar to my Arab Conquest guys, because it uses “safe” colors I’m comfortable with.  I’m going to have to push myself next time around.

For shading, I primarily flat-painted everything, added detail and some minimal shading, and then applied Army Painter Strong Tone.  It does an adequate job on the white, but it’s certainly not ideal. White is hard however you do it, and I’d rather not spend much effort on it. I pretend it’s just before laundry day: how clean are soldiers going to keep their kit while on campaign, anyway?

I really like the effect Army Painter has on the horses, flesh, and offwhite colors.  It certainly gets adequate results quickly.

Achievement unlocked: You painted a horde element?  Really?

Fall-In 2010: Gallic Wars Campaign

The Two Davids DBA campaign games are a highlight of the HMGS conventions.  When I heard the theme at Fall-In was going to be Gallic Wars, I had mixed feelings.  I don’t like the Gauls as an army, but I basically already had them painted anyway so it wouldn’t require any effort.  After actually playing the campaign, I changed my mind: this was an excellent campaign and I really enjoyed playing this army in historical context (but without Romans).

The campaign had 20 players, with only 7 armies that weren’t a (possibly modified) Gallic list.  There were two Romans, but most of the other armies were also warband-heavy.  Most of the armies were built around a core of warband, and this gave me a lot of opportunities to learn how to use them (or how not to use them).  The armies were all quite evenly matched, but the Davids customized some of the lists, and this provided just enough variation to keep things interesting.

I’ve written a bit about the campaign format before, so I’ll stick to what actually happened.  Unfortunately I didn’t get many pictures during this event, so you’ll have to use your imaginaion.

In the first campaign round I drew a high enough number that I was attacked: by David Kuijt.  This was a short but interesting game.  I  set up to one side of a central wood, but a road ran the length of the board on the other side.  DK ran down the road to take the woods at my flank.  Although I immediately knew the danger, and managed not to get my cavalry sucked into the woods, I did make enough mistakes to lose.  I didn’t have enough warband close to the woods to hold it; and I wasn’t aggressive enough running around the woods with my cavalry to maintain an advantage with the foot I did have.  The entire battle was fought over the woods, the rest of the board hardly made any difference.

The tile selection was modified somewhat this time.  Battle winners always chose two tiles and assigned one to their minions.  David gave me the 1, allowing me to attack.  I chose to fight against David Bostwick.  Unfortunately, I also got the 1 on all my combat rolls, and I was quickly and completely crushed.  I made first contact, and chose fights that were to my advantage; even so, I lost 3 elements on my turn.  On David’s turn, he killed 3 more of my elements.  Several of these were 3-2 in my favor, which required a 6-1 split for me to lose… but I managed, somehow.  I lost, but was still DK’s vassal.

The next round David Bostwick chose the tiles, and kept the 1 for himself; apparently I lost it in my failed attack against him.  He wanted a rematch, and attacked me back.  This game was a bit longer, but it was still bloody… and luckily, this time it went in my favor.  However, since I defended, I didn’t gain him as a vassal.

In the fourth round, I almost had a low enough number to attack… but not quite, so Jan Spoor attacked me.  I don’t remember this game well, but I think this was when I decided double-ranked Warband were too dangerous to use regularly: I lost 4 elements in the form of two warbands along with their rear support.  This put me under Jan’s control and lost DK a vassal.

Meanwhile, in round 4, an interesting thing happened.  Two vassal trees attacked each other in a way that resulted in a loop.  Larry was DK’s vassal; Rob was Larry’s vassal; Doug was Rob’s vassal; and DK was Doug’s vassal.  Apparently there were some intergenerational marriages going on here.  I think this was the first time this happened in a campaign game, and the main result was that all of these players ended up with big targets on their backs because claiming any of them would break the loop and potentially give control of all four of them to a new master.

In the final round, I was able to attack again and attacked David Shepps, who was playing Early Germans.  He had no mounted support, and deployed to the side of a board-splitting wall of woods in a line of double ranked warband, with a warband and psiloi perpendicular and behind to protect his flank.  I attacked frontally but also advanced two warbands through the woods.  They acted as bait and died for their service; but it disrupted his line enough for me to take advantage of him and eventually secure a win.  I won with 5 elements killed to his 4, a close match.  This gave me my first vassal ever!

In the end, I feel like I played well, learned a lot about warbands, and overall had a really great time.  I’m looking forward to future Two Davids campaigns that have more similar armies like this.  It’s sort of like playing a tight theme night at Legions but with more games and a wider variety of opponents.

Fall-In 2010: Open Scramble

Saturday afternoon was the Open Scramble format tournament.  I thoroughly enjoyed this event and look forward to playing a similar event again.

The Scramble format is interesting and different, but like Matched Pairs, you have to be willing to let other players touch your army.  In the first round, each player gets a random army from one of the other players, and is matched against a random enemy.  Players were required to select specific terrain pieces to be used in all rounds as well.  In the second round, winning armies are matched with losing players, but no player can use their own army.  In the last round, each player uses their own army.

The organizers of this event decided to use a timer to ensure the rounds were all exactly one hour long.  I liked this official time keeping, but probably only because my games weren’t too long.  

I brought two “beater armies” for JM and I to use. These are built primarily from the “old school” Carthaginians I bought at Historicon, and since I didn’t paint them and they’re already mostly damaged, I didn’t mind if anyone else used them. I let JM use Gauls (II/11), which I was saving for the Gallic Wars event, and I used Later Carthaginians (II/32) without any elephants, and with 2x3Wb, 1x2Ps for the other option.

In the first round, I ended up with JM’s Gauls, and I was matched against Jason Bostwick, using Later Achaemenid Persians (II/7) with the all-Auxilia option and a scythed chariot. 

This game was over quickly.  Once again I was crushed by an invincible Scythed Chariot.  Jason flanked me and rolled up my line, winning 4g-0 (as shown on the right).

Our results were so skewed that we predicted I’d end up with Jason’s army from the first round, and he’d play with mine; and that’s just what happened.

In the second round, I played Later Achaemenid Persians against JM, who had some kind of Crusaders… early, perhaps?  “I came all this way to play against you?”

He defended and set up terrain.  I ended up with a large wood on one flank, and he set up in a line to avoid it.  I set up on my left flank, intending to use the woods as a highway for my light foot, and sweep around his flank on my left while denying his right flank.

This is exactly what happened.  It was a long, hard fought battle, and early on I lost many combats that were statistically in my favor; including losing the scythed chariot almost immediately. Eventually my luck turned and I killed enough elements to win.  Neither of us remember the final score or have pictures of it, unfortunately, but we know the organizers’ notes were incorrect.

In the final round, I fought against Zenboy, aka Michael Downey.  I had my Later Carthaginians, and Zenboy played his Later Achaemenid Persians.  He defended, and placed a wood on one side with two gentle hills and a road that played no effect in the game.

This was a much more straightforward fight than the previous one: we stood in a line and walked straight forward, both of us happy with the element-to-element matchups we had.  Zenboy lost his Scythed Chariot early on against my psiloi, and it was all downhill from there.  Judging by the final photo at the right, I ended up losing only one light horse, and he lost 5 (since the SCh didn’t count towards victory).

The most interesting part of the game was when I used my warband against his psiloi-supported auxilia.  I used one warband to turn the psiloi out of supporting position, and attacked with the front warband first.  He killed the auxilia, and then advanced into flank support position for the second combat against his psiloi, which also died.  I learned something; maybe next time I’ll be able to set that one up on purpose 🙂

I really enjoyed this event, despite the fact that every round I played with or against an army I brought, and only one army in one game was an army I don’t own.  All my opponents were fun to play with, and I learned some tangible lessons.  I like the balancing factor provided by people playing with armies other than their own. I’d like to play another scramble format event, but next time I hope I get to play with some new and intresting armies.

Fall-In 2010: 1491 Pyramid Event

There were two niche events covering the same theme: American armies.  Since I had painted my Tlingit (IV/11) and a camp, I originally planned to play in both events.  After playing in the first event on Friday night, I was uninspired to get up early on Saturday just for my bows to die versus Warbands again.

“1491” was a pyramid format event on Friday night.  In this format, the first round is a series of 1-on-1 games.  In the second round, the winners and losers are combined to form two player teams who play each other, carrying over their losses from the first round.  Luckily we had 8 players, allowing the third round to be two full four-on-four games.

I’ve enjoyed the Pyramid format in the past, but unfortunately I didn’t have as much fun this time.  Although I really like the way my Tlingit look, the Northwest Americans (IV/11) just aren’t very competitive against their contemporary enemies.  They have 10 bows, and I didn’t play against anything except warband-heavy armies in this event.

In the first round, I lost against Ted Galacci, 4-1.  In this event, they matched one game’s winner with the other’s loser, to enourage you to really wipe out the other guy.  In the second game, Bob Beattie was my commander in chief, and JM played under Ted’s leadership.  Our side won 7-2, which sent JM and Ted to play under our enemy’s C-in-C; and we got Mike Guth and another player whose name I unfortunately forget; he left early.

By the last round, both sides had 25 elements.  Or was it 27?  Maybe 26.  I think it was 25.  In any case: this was four players playing about 2 armies worth of elements.  We rolled 4 PIP dice and they were assigned by the C-in-C appropriately.  This left us with almost twice as many PIPs per element compared to a normal game, giving a relative advantage to warbands and players who maneuver inefficiently.

In the end, we lost.  JM’s three remaining elements apparently killed more than their weight in gold… shiny, Aztec gold.

The goal of matching winners with players who lost to someone else was to encourage players to kill as much as possible instead of making arrangements to lose with minimal losses and gain an advantage in later rounds.  I’m not sure this worked out as well as it was intended to.  I don’t think it was as satisfying to play under the command of someone who didn’t beat you; and unless you made an effort to avoid it, it was easy to end up playing against your original opponent in subsequent games.  Finally, I think the game works better with more elements in play during the later games.

I’m currently not very inspired to play my Tlingit.  They’re pretty, but 10 bows and 2 psiloi, while flexible, don’t leave much room for deception. I think I’ll have to let them sit on the shelf for a while to rebuild my interest.

I am interested in trying another Pyramid format event.  JM and I discussed it on the way home, and decided that Samurai armies would work well in this format.  Battles between individual Samurai and joining forces against a common foe feel just about right for this period.

Fall-In 2010: BBDBA Doubles

JM and I formed “Team Red Meat” at the Fall-In BBDBA doubles competition.  The name was inspired by a combination of factors: we’re first time competitors, aka “fresh meat;” and I really enjoy the Red Meat comic.  Unfortunately I never remembered to say “I hate you, Milkman Dan!”

Larry heckled us a bit for planning ahead and bringing a document describing our plans.  Yes, we were inspired by the Two Davids who make similar documents in preparation for their battles.  However, our goal was not primarily to win.  We only wanted to fail to make utter fools of ourselves, and I think we succeeded.

Planning ahead allowed us to think on our own time instead of wasting our opponents’ time, and gave us a baseline to measure what worked and what didn’t so we could learn more quickly.  Neither JM nor I have a very strong knowledge of historical tactics used by real generals, and neither of us have much experience in BBDBA or other larger scale Ancients games, so planning was also intended to offset our deficit in experience.  I’m glad we did it and we’ll likely do it again, for similar reasons.

There were eight entries in this tournament.  The field was split by army year into two groups of 4, and everyone played everyone else in each group.  The winners in each group played the finals some time after the convention was over; I never heard the final result.

We fielded Warring States Chinese: Chao (II/4c).  As seen in earlier posts, I painted two of the armies and JM painted the third.  No one noticed our use of 3Cb instead of 4Cb or our single Russian light horse stand in with the Chinese; though neither had any effect on gameplay.  Our command split was the same in all our games:

  • Mid PIP (C-in-C): 2xHCh (gen), 3x2LH, 6x4Sp, 3x4Cb, 2x2Ps; 16 elements, breakpoint 6
  • High PIP: 4xHCh (gen), 3x2LH, 3x4Sp, 3x4Cb; 13 elements, breakpoint 5
  • Low PIP: 3x4Sp (gen), 3x4Cb, 1x2Ps; 7 elements, breakpoint 3

Stooges: Larry and Will

Our first game was against Larry and his honorary Stooge partner Will.  “We came all this way to play against you?”  They brought Seleucids (II/19), which combined the elements that posed our greatest anticipated challenge: pikes and elephants. We forgot about the possibility of Scythed Chariots, and they were the killer this game.

We defended, and set up terrain as planned: three small central hills with a road the long way behind one.  It wasn’t much, but we placed it where we hoped we could take more advantage of it than our enemy.

The plan for elephants was to avoid them, or try to shoot them with bows.  Larry had an interesting command structure around his elephants: he combined three elephants and three scythed chariots with one other element.  Since the expendible chariots don’t count towards the break point, the command needs to lose 6 of its 7 elements before it’s destroyed, providing additional protection for the elephants.

Death by Scythed Chariot

For the pike, we wanted to outflank them with light horse and peel them apart.  Unfortunately, they used their pike in passive defense of a well defended position.  We decided to win elsewhere, and didn’t approach the pike.  I’m not sure if this was a good idea or not.

Our failure and prompt demise came on the opposite flank.  Will’s scythed chariots totally destroyed our line, and then broke through to the road where they could kill whatever they wanted.  These things are called “expendibles” for a reason: they aren’t supposed to live very long.  Will rolled really well a few times, and that provided him with the tactical advantage to roll us up.  This was our fastest loss in the tournament.  One important lesson I learned here, was to pay attention when to let your broken command flee.  They’re only useful when they’re still in the way; after that, they’re screwing up the high/low/mid PIP die rolls.

Two Davids: Kuijt and Schlanger

In the second game, we faced the Two Davids: David Schlanger and David Kuijt playing some kind of Romans (Early Imperial, I think) with an ally (Arabo-Aramean, I think).  Their army didn’t have any particularly problematic elements, but the Davids are very good players.

We defended again, and placed a waterway to reduce our time to contact.  It did an adequate job of that, but probably wasn’t really necessary since neither of us was particularly fast.

They refused our left flank with their artillery and forced us to play our attacking force on our right.

This was a very interesting game, I enjoyed it a lot. There was a lot of back and forth on our attacking flank, but the Davids did a great job and I learned a lot.  We had some localized advantages on occasion, but unfortunately I missed our prime opportunity to pull a win from the jaws of defeat.  I had a chariot within striking range of the enemy camp, and asked DS about the finer points of attacking a camp.  I decided not to attack the camp, but in the mean time I missed the fact that I could’ve flanked their commander in chief, which might have ended the game in our favor instantly.  Instead, they broke our high PIP command, then a second command, and won.

A lesson on the virtues of a subtly painted C-in-C

The Davids did a wonderful job of using two of their commands against one of ours, and winning through PIP advantage.  The high PIP Roman command and the allied command were next to each other, and moved into overlapping positions.  This allowed both commands to work together and share PIPs, whether the critical position ended up being in the center or on the flank.  We tried to start doing this later in this game and throughout our next game, but since we hadn’t planned for it, we didn’t do a great job.

I think the Davids’ choice to use an Ally makes this easier: by placing the ally next to the high PIP command, they can always easily tell which elements are a part of each command.  The downside is that ordinary maneuvers are always more expensive since they’re split across two commands and can’t use a single PIP group move.

Team Canuk: Colin Rice and Michael Saunders

Our third game was against Team Canuck: Michael Saunders and Colin Rice.  They played Patrician Roman (East) II/83b, I believe. They had a wide variety of troops, but without any elements that were particularly problematic for us.

They defended and placed terrain: a wall of woods down the center of half the board, a road perpendicular, and the rest of the board empty.  They set up their first two commands in the open area, and left their bad going troops (aux, warband) in their last command.

We didn’t stand a chance in the woods, so we compressed our spears into double ranks against their knights and stuffed ourselves into narrow frontage in the open.  We tried to overlap our commands somewhat, but we limited this to the elements we could tell apart when they stood next to each other.  They deployed their light troops behind their main line, and the entire battle was limited to one half of the board.

They redeployed on their baseline while we ran hell to leather

They ended up spending several turns to redeploy and maneuver their troops without advancing at all, before we made contact.  We were running as fast as we could, but just couldn’t get there before they had time to fix their deployment problems.

Once our lines met, we had an advantage early on and damaged all of their commands, but none to the breaking point. It felt like we had a real chance of winning.  We even had several 4-3 rolls against their C-in-C, but they all failed. 

Finally, the Canadian luck turned, and they broke our commands before we did anything else to theirs.  Just before time ran out for the round, they killed us.

I really enjoyed this event, and I look forward to playing BBDBA Doubles again.  JM and I worked well together, and I think with a few refinements we can increase our expectations to include actually winning a game.  Our plans were not obviously bad, and I’m glad we spent time on them.  Their simplicity helped us implement them correctly.

Neither of us are content with our army choice, but we want to revisit the army “later.”  Warring States Chinese are quite low on bad going troops, and don’t have many different element types available.

Between the two of us, we have enough BBDBA armies to practice together effectively, and with our current level of motivation we should probably start soon.  I wouldn’t want to give any secrets away, so I won’t mention our options for Cold Wars.

DBA: Gallic Cavalry

I wanted to play in the Two Davids campaign at Fall-In, and this time the theme is Gallic Wars. Almost all of the armies are Gauls, with a few Romans to kick around and maybe a few others who aren’t even as civilized as the Gauls.  I had most of a Gallic army in the form of Carthaginian allies; I just needed some cavalry to round out the list.

In this campaign, I chose the Remi.  These guys are allowed more cavalry and less warband, so I painted 4 elements (the maximum).  None of the cavalry are allowed to be chariots.

These are Black Hat miniatures that I added to one of JM’s orders.  I really don’t like the rest of my Gallic figures, they’re very “old school.”  These are also fairly old school sculpts, and they aren’t my favorite figures, but I’m happy with how they came out considering how much effort I put into them.  I painted them as quickly as possible, by blocking out the solid colors and then using more of my Army Painter Strong Tone quickshade dip.  That’s the only shading done on them, but this stuff works really well.  The figures had enough sharp detail to catch the dip.

I’m a lot happier with these than I thought I’d be before I painted them.  I don’t like Gauls, don’t like the rest of the army, and don’t really like these sculpts.  They may be a bit too bright, but I skimped and didn’t paint any plaid.

DBA at Legions, Friday August 20

This month’s theme for DBA on the third Friday of the month at Legions was Chinese armies and their enemies.  There were 5 of us; unfortunately, at least JM, Kevin, and Larry couldn’t make it.

I played II/4c: Warring States Chines, Chao the whole night, and managed to get in a game against everyone.

First, I faced Jim’s Sung Chinese (III/61), with a single Artillery.  He was defender, and set up on one half of the board, with his deployment zone bisected by a steep hill.  My response wasn’t ideal, and I made some mistakes (not following my plan, and moving my LH where they didn’t need to go).  In the end, he beat me 4-1. 

Next I faced Neal, who borrowed Jim’s Ming Chinese (IV/73) with two Artillery.  I defended and placed triangular terrain with two steep hills and a wood (with a road through the middle).  He attempted to flank me around the wood with his two light horse, but I managed to repel them with a single element of crossbow, and kill one in the process.  I approached his artillery and bows with my spears.  His shooting was ineffective even after many shots, but I killed one of his bows in the woods.  I think my other kills were blades by my knights, but I don’t remember very well.  It was a pretty even match that finally ended with me winning 4-2.

In my third game, I defended against Rich’s Southern Dynasty Chinese (II/79) including an Elephant.  I placed a small central wood and a gentle hill bisecting one deploment line.  I deployed facing the side opposite the hill, with my forces concentrated on my left and my bows moving towards the wood.  He placed his elephant on the road directly approaching my line. 

My deployment was adequate, but not spectacular, and Rich had the upper hand early on with expected matchups.  He moved his elephant down the road, supported by blades, toward my spear line.  However, he was frustrated by poor PIP rolls: he rolled a single 3 and nothing else higher than 2 for PIPs for the whole game.  I was able to use my higher PIPS to maneuver into better matchups and pushed his elephant back, but I was very vulnerable at some points, if he only had enough moves to take advantage of my position.  I ended up winning 4-3 in a very close, tight game when I killed 2 elements in the last turn on a few more lucky rolls.

My last game was against Steve, who attacked with his Shang Chinese (I/13).  I used a smallish steep hill and smallish wood on two deployment zone corners; the road played no part in the game.  I never got my bows out of the wood on my side: he attacked with superior forces of Auxilia and Psiloi.  I had a fairly strong central position, but he controlled the other flank with his bows against my light horse. 

I was able to shave a spear off to hold back the bows, but my bows were suffering in the woods on my other flank.  I ended up killing off his three psiloi, while he whittled me down.  Eventually he was winning 3G-3 and I needed 2 PIPs to move anything.  I lasted another 2-3 turns, when he killed my fourth element and I wasn’t able to return the favor, so he won 4G-3.

I learned some important points in these games, mostly about the interactions of bows in bad going.  Chao has a very small bad going force, only a single Psiloi, so the bows have to pull double duty in the woods and steep hills.  Playing against Neal, I realized my spear were an even match for him in the woods, since he couldn’t shoot me in there and we were both +2 and 2″ move.  Rich taught me that blades are still better than bows in the woods, with their +3, and my shooting didn’t make up for this.  Steve reinforced the point by demonstrating Auxilia’s superiority in bad going: they survived many turns without moving or recoiling from my shooting.  In short, Bows are good only against a few troop types in bad going, even in a defensive role: mounted, pike, and maybe psiloi if you can get a double shot off. 

There was a wide variety of Chinese armies there.  Besides the armies I played against, Steve also had Ming and Post Mongol Samurai; Jim could field Yuan, Khitan-Liao, and maybe one other option; and Rich also had Warring States (other).  I had all of the Warring States options except (other) as well as Mongol Conquest.  This seems to be a very heavily populated part of the world, w.r.t. locally owned DBA armies.

I also noticed several of the armies had Museum figures in them, and they were all painted very differently.  It was interesting to see the different color schemes, they made the figures almost unrecognizable in the different armies.

It was a fun theme this month.  The proposed theme for next month is Elephants: every army must have at least one.  Sounds good!

DBA Army II/4: Warring States Chinese, Double Army

I’ve completed the elements necessary to field two Warring States Chinese armies at the same time, or a double Chao army.  It’s been hot in the attic so I haven’t gotten a chance to take pictures for a while.

The green army is II/4c: Chao, which has no options: 2xHCh (gen), 2x2LH, 4x4Sp, 3x4Cb, 1x2Ps.  I needed to finish the chariots, crossbows, and psiloi to field this army.

All of the figures are Museum Miniatures.  Overall I really enjoy working with these figures.  There is very little flash or other cleanup required.  The poses are limited, but I like the overall effect in this army.  The infantry has enough detail, but not too much, and lends itself to a clean simple color scheme.

I’m not quite as happy with the green army chariots as I am with the blue ones I painted a few months ago.  I mounted the umbrella too low on the general’s chariot, and didn’t paint the red quite as well.

For the cloth, I used a light base coat and mixed a wash from darker paint, gloss varnish, and water until it flowed well over the cloth.  A few highlights on top finished it off well.

The blue army started as II/4a: Qin, but I quickly decided I wanted to morph it into other Warring States armies.  The first morph was into II/4c: Chao, but along with the green army I can now morph into any of II/abcd with all options.  I’m missing the 3Bd and 3Cb elements for II/4e.

Here, I have 2xHCh (gen), 1x3Cv, 2x2LH, 4x4Wb (with halberds/dagger axes), 4x4Sp, 3x4Cb, 2x2Ps.
In this round of painting, I only needed to paint the 4x4Sp and 1x2LH elements.

I chose to model the warbands with halberds to differentiate them from the spearmen (shown here).  According to the DBM army lists, the same troops are categorized as warbands in the Qin army and spear in other armies, due to their different motivation and not different weapons: Qin soldiers were paid by the head.

The light horse is the only element I needed to match colors with an existing element.  It’s not identical but they’re close enough that it makes no difference.

With only a few elements of light horse, I don’t mind that there’s only one pose. With an entire army of light horse, I need either different poses or different colors to keep things from getting boring.

This is all the Chinese I need to paint for our planned BBDBA tournament at Fall-In; but it’s fun, so I could forsee getting around to painting some more.  Maybe I’ll build enough to morph into a double army other than Chao, or maybe into Han.